Close Combat Swordsman
文件列表
├─Animations
│ │ A_SW_Berserk_Unreal Take.rlMotion
│ │
│ ├─Attack
│ │ A_SW_Attack_01_Unreal Take.rlMotion
│ │ A_SW_Attack_02_Unreal Take.rlMotion
│ │ A_SW_Attack_03_Unreal Take.rlMotion
│ │ A_SW_Attack_04_Unreal Take.rlMotion
│ │ A_SW_Attack_05_Unreal Take.rlMotion
│ │ A_SW_Combo_Unreal Take.rlMotion
│ │ A_SW_HeavyAttack_Unreal Take.rlMotion
│ │
│ ├─Avoid
│ │ A_SW_Avoid_BackwardLeft_Unreal Take.rlMotion
│ │ A_SW_Avoid_BackwardRight_Unreal Take.rlMotion
│ │ A_SW_Avoid_Backward_Unreal Take.rlMotion
│ │ A_SW_Avoid_ForwardLeft_Unreal Take.rlMotion
│ │ A_SW_Avoid_ForwardRight_Unreal Take.rlMotion
│ │ A_SW_Avoid_Forward_Unreal Take.rlMotion
│ │ A_SW_Avoid_Left_Unreal Take.rlMotion
│ │ A_SW_Avoid_Right_Unreal Take.rlMotion
│ │
│ ├─Block
│ │ A_SW_Blocking_Attack_Unreal Take.rlMotion
│ │ A_SW_Blocking_Hit_Unreal Take.rlMotion
│ │ A_SW_Blocking_Unreal Take.rlMotion
│ │
│ ├─Cinematic
│ │ A_SW_Enemy_Left_01_Unreal Take.rlMotion
│ │ A_SW_Enemy_Left_02_Unreal Take.rlMotion
│ │ A_SW_Enemy_Right_01_Unreal Take.rlMotion
│ │ A_SW_Enemy_Right_02_Unreal Take.rlMotion
│ │ A_SW_PlayerStart_Unreal Take.rlMotion
│ │
│ ├─Combat
│ │ A_SW_Combat_In_Unreal Take.rlMotion
│ │ A_SW_Combat_Out_Unreal Take.rlMotion
│ │ A_SW_Idle_Combat_Unreal Take.rlMotion
│ │
│ ├─Damage
│ │ A_SW_Damage_Backward_Unreal Take.rlMotion
│ │ A_SW_Damage_Fast_Unreal Take.rlMotion
│ │ A_SW_Damage_Left_Unreal Take.rlMotion
│ │ A_SW_Damage_Right_Unreal Take.rlMotion
│ │
│ ├─Equip
│ │ A_SW_Equip_Unreal Take.rlMotion
│ │ A_SW_Unequip_Unreal Take.rlMotion
│ │
│ ├─Fatality
│ │ A_SW_Fatality_Atacker_01_Unreal Take.rlMotion
│ │ A_SW_Fatality_Atacker_02_Unreal Take.rlMotion
│ │ A_SW_Fatality_Victim_01_Unreal Take.rlMotion
│ │ A_SW_Fatality_Victim_02_Unreal Take.rlMotion
│ │ A_SW_Stealth_Atacker_01_Unreal Take.rlMotion
│ │ A_SW_Stealth_Victim_01_Unreal Take.rlMotion
│ │
│ ├─Jump
│ │ │ A_SW_Jump_Air_Unreal Take.rlMotion
│ │ │ A_SW_Jump_Land_Run_Unreal Take.rlMotion
│ │ │ A_SW_Jump_Land_Unreal Take.rlMotion
│ │ │ A_SW_Jump_Start_Unreal Take.rlMotion
│ │ │
│ │ └─Unamed
│ │ A_Unarmed_Jump_Air_Unreal Take.rlMotion
│ │ A_Unarmed_Jump_Land_Run_Unreal Take.rlMotion
│ │ A_Unarmed_Jump_Land_Unreal Take.rlMotion
│ │ A_Unarmed_Jump_Start_Unreal Take.rlMotion
│ │
│ ├─Movement
│ │ │ A_SW_Idle_Unreal Take.rlMotion
│ │ │ A_SW_RelaxWalk_Unreal Take.rlMotion
│ │ │ A_SW_Run_Unreal Take.rlMotion
│ │ │ A_SW_Walk_BL_Unreal Take.rlMotion
│ │ │ A_SW_Walk_BR_Unreal Take.rlMotion
│ │ │ A_SW_Walk_B_Unreal Take.rlMotion
│ │ │ A_SW_Walk_FL_Unreal Take.rlMotion
│ │ │ A_SW_Walk_FR_Unreal Take.rlMotion
│ │ │ A_SW_Walk_F_Unreal Take.rlMotion
│ │ │ A_SW_Walk_L_Unreal Take.rlMotion
│ │ │ A_SW_Walk_Player_Unreal Take.rlMotion
│ │ │ A_SW_Walk_R_Unreal Take.rlMotion
│ │ │
│ │ └─Unamed
│ │ A_SW_Unarmed_Idle_Unreal Take.rlMotion
│ │ A_SW_Unarmed_Run_Unreal Take.rlMotion
│ │ A_SW_Unarmed_Walk_Unreal Take.rlMotion
│ │
│ ├─Roll
│ │ A_SW_Roll_BackwardLeft_Unreal Take.rlMotion
│ │ A_SW_Roll_BackwardRight_Unreal Take.rlMotion
│ │ A_SW_Roll_Backward_Unreal Take.rlMotion
│ │ A_SW_Roll_ForwardLeft_Unreal Take.rlMotion
│ │ A_SW_Roll_ForwardRight_Unreal Take.rlMotion
│ │ A_SW_Roll_Forward_Unreal Take.rlMotion
│ │ A_SW_Roll_Left_Unreal Take.rlMotion
│ │ A_SW_Roll_Right_Unreal Take.rlMotion
│ │
│ ├─Taunt
│ │ A_SW_Taunt_01_Unreal Take.rlMotion
│ │ A_SW_Taunt_02_Unreal Take.rlMotion
│ │
│ └─Throw
│ A_SW_Throw_BwdLeft_Unreal Take.rlMotion
│ A_SW_Throw_BwdRight_Unreal Take.rlMotion
│ A_SW_Throw_Fwd_Unreal Take.rlMotion
│ A_SW_Throw_Left_Unreal Take.rlMotion
│ A_SW_Throw_Right_Unreal Take.rlMotion

└─Weapon
SM_FuturisticSword.iProp
SM_Sword.iProp
SM_SwordOfDarkness.iProp
SM_SwordOfDarkness_Magic.iProp
SM_SwordOfLight.iProp
SM_SwordOfLight_Magic.iProp

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