文件列表
└─Horse Animset iClone_7.82
│ Horse1.iAvatar
│ Horse2.iAvatar
│ Horse_Animations_4.25.iAvatar
│ Horse_Armour_1.iAvatar
│ Horse_Carriage.iAvatar
│ Horse_Saddle_1.iAvatar
│ SK_Horse_PA.iAvatar
│ SK_Horse_PA2.iAvatar
│ SK_Horse_PA_Armour.iAvatar
│ SK_Horse_PA_Saddle.iAvatar

├─Horse_Alt_Tekture
│ ├─Armour
│ │ T_Armour_Color_1.TGA
│ │ T_Armour_Color_2.TGA
│ │ T_Armour_Color_3.TGA
│ │ T_Armour_MetallicSmoothness_1.TGA
│ │ T_Armour_MetallicSmoothness_2.TGA
│ │ T_Armour_MetallicSmoothness_3.TGA
│ │ T_Armour_Normal.TGA
│ │
│ ├─PolyArt
│ │ T_Horse_Black.TGA
│ │ T_Horse_Brown.TGA
│ │ T_Horse_Brown_Spots1.TGA
│ │ T_Horse_Brown_Spots2.TGA
│ │ T_Horse_Gray.TGA
│ │ T_Horse_Gray_Palomino.TGA
│ │ T_Horse_Gray_Spots.TGA
│ │ T_Horse_Gray_White.TGA
│ │ T_Horse_Sadle_Armour_1.TGA
│ │ T_Horse_Sadle_Armour_2.TGA
│ │ T_PA_Poison_SM.TGA
│ │
│ ├─Realistic
│ │ HorseHair_Difusse.TGA
│ │ HorseHair_Low_Difusse.TGA
│ │ HorseHair_Low_Normal.TGA
│ │ HorseHair_Normal.TGA
│ │ Horse_Hair_N.TGA
│ │ T_CarriageReins_AlbedoTransparency.TGA
│ │ T_CarriageReins_MetallicSmoothness.TGA
│ │ T_CarriageReins_Normal.TGA
│ │ T_Horse4_Albedo_Brown.TGA
│ │ T_Horse4_Albedo_Gray.TGA
│ │ T_Horse4_Albedo_Gray_2.TGA
│ │ T_Horse4_Albedo_Palomino.TGA
│ │ T_Horse4_Albedo_White.TGA
│ │ T_Horse4_AO.TGA
│ │ T_Horse4_MetallicSmoothness.TGA
│ │ T_Horse4_Normal.TGA
│ │ T_Horse_Eye_D.TGA
│ │ T_Horse_Hair_D.TGA
│ │
│ └─Saddle
│ Saddle_AlbedoTransparency_2k.TGA
│ Saddle_MetallicSmoothness_2k.TGA
│ Saddle_Normal_2k.TGA

├─Horse_Animations
│ ├─Common
│ │ Horse_C_Attack_Back_Leg_Unreal Take.rlMotion
│ │ Horse_C_Death01_Opp_Unreal Take.rlMotion
│ │ Horse_C_Death01_Unreal Take.rlMotion
│ │ Horse_C_Drink_Unreal Take.rlMotion
│ │ Horse_C_EnterWater_Unreal Take.rlMotion
│ │ Horse_C_Fall_High_Unreal Take.rlMotion
│ │ Horse_C_Fall_Low_Unreal Take.rlMotion
│ │ Horse_C_Get_Hit_Front_Left_Unreal Take.rlMotion
│ │ Horse_C_Get_Hit_Front_Right_Unreal Take.rlMotion
│ │ Horse_C_Idle_01_Unreal Take.rlMotion
│ │ Horse_C_Idle_02_HeadShake_Unreal Take.rlMotion
│ │ Horse_C_Idle_03_Look_Opp_Unreal Take.rlMotion
│ │ Horse_C_Idle_03_Look_Unreal Take.rlMotion
│ │ Horse_C_Idle_04_Step_Unreal Take.rlMotion
│ │ Horse_C_Idle_05_Hop_Unreal Take.rlMotion
│ │ Horse_C_Idle_Decline_Unreal Take.rlMotion
│ │ Horse_C_Idle_Incline_Unreal Take.rlMotion
│ │ Horse_C_Neigh_Unreal Take.rlMotion
│ │ Horse_C_Swim_Idle_Unreal Take.rlMotion
│ │
│ ├─InPlace
│ │ Horse_IP_Amble_Unreal Take.rlMotion
│ │ Horse_IP_Attack_Back_Legs_Unreal Take.rlMotion
│ │ Horse_IP_Attack_Front_Legs_Unreal Take.rlMotion
│ │ Horse_IP_Canter_Left_Unreal Take.rlMotion
│ │ Horse_IP_Canter_Right_Unreal Take.rlMotion
│ │ Horse_IP_Canter_Strafe_Forward_Left_Unreal Take.rlMotion
│ │ Horse_IP_Canter_Strafe_Forward_Right_Unreal Take.rlMotion
│ │ Horse_IP_Canter_Strafe_Left_Unreal Take.rlMotion
│ │ Horse_IP_Canter_Strafe_Right_Unreal Take.rlMotion
│ │ Horse_IP_Canter_Unreal Take.rlMotion
│ │ Horse_IP_Death02_Opp_Unreal Take.rlMotion
│ │ Horse_IP_Death02_Unreal Take.rlMotion
│ │ Horse_IP_Death_Gallop_Unreal Take.rlMotion
│ │ Horse_IP_Fall_From_Edge_Unreal Take.rlMotion
│ │ Horse_IP_Fall_Land_Unreal Take.rlMotion
│ │ Horse_IP_Gallop_Left_Unreal Take.rlMotion
│ │ Horse_IP_Gallop_Right_Unreal Take.rlMotion
│ │ Horse_IP_Gallop_Unreal Take.rlMotion
│ │ Horse_IP_Get_Hit_Back_Left_Unreal Take.rlMotion
│ │ Horse_IP_Get_Hit_Back_Right_Unreal Take.rlMotion
│ │ Horse_IP_Get_Hit_Left_Unreal Take.rlMotion
│ │ Horse_IP_Get_Hit_Right_Unreal Take.rlMotion
│ │ Horse_IP_Jump_Canter_Unreal Take.rlMotion
│ │ Horse_IP_Jump_Forward_Unreal Take.rlMotion
│ │ Horse_IP_Jump_Gallop_Unreal Take.rlMotion
│ │ Horse_IP_Jump_Sprint_Unreal Take.rlMotion
│ │ Horse_IP_Sprint_Left_Unreal Take.rlMotion
│ │ Horse_IP_Sprint_Right_Unreal Take.rlMotion
│ │ Horse_IP_Sprint_Unreal Take.rlMotion
│ │ Horse_IP_Swim_Back_Left_Unreal Take.rlMotion
│ │ Horse_IP_Swim_Back_Unreal Take.rlMotion
│ │ Horse_IP_Swim_Forward_Unreal Take.rlMotion
│ │ Horse_IP_Swim_Left_Unreal Take.rlMotion
│ │ Horse_IP_Swim_Right_Unreal Take.rlMotion
│ │ Horse_IP_Swim_Turn_Left_90_Unreal Take.rlMotion
│ │ Horse_IP_Swim_Turn_Right_90_Unreal Take.rlMotion
│ │ Horse_IP_Trot_Left_Unreal Take.rlMotion
│ │ Horse_IP_Trot_Pace_Unreal Take.rlMotion
│ │ Horse_IP_Trot_Right_Unreal Take.rlMotion
│ │ Horse_IP_Trot_Unreal Take.rlMotion
│ │ Horse_IP_Turn_Left_Unreal Take.rlMotion
│ │ Horse_IP_Turn_Neigh_Left_Unreal Take.rlMotion
│ │ Horse_IP_Turn_Neigh_Right_Unreal Take.rlMotion
│ │ Horse_IP_Turn_Right_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Back_Left_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Back_Right_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Back_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Down_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Left_0_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Left_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Right_0_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Right_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Strafe_Left_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Strafe_Right_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Unreal Take.rlMotion
│ │ Horse_IP_Walk_Up_Unreal Take.rlMotion
│ │
│ └─RootMotion
│ Horse_RM_Amble_Unreal Take.rlMotion
│ Horse_RM_Attack_Back_Legs_Unreal Take.rlMotion
│ Horse_RM_Attack_Front_Legs_Unreal Take.rlMotion
│ Horse_RM_Canter_Left_Unreal Take.rlMotion
│ Horse_RM_Canter_Right_Unreal Take.rlMotion
│ Horse_RM_Canter_Strafe_Forward_Left_Unreal Take.rlMotion
│ Horse_RM_Canter_Strafe_Forward_Right_Unreal Take.rlMotion
│ Horse_RM_Canter_Strafe_Left_Unreal Take.rlMotion
│ Horse_RM_Canter_Strafe_Right_Unreal Take.rlMotion
│ Horse_RM_Canter_Unreal Take.rlMotion
│ Horse_RM_Death02_Opp_Unreal Take.rlMotion
│ Horse_RM_Death02_Unreal Take.rlMotion
│ Horse_RM_Death_Gallop_Unreal Take.rlMotion
│ Horse_RM_Eat_Unreal Take.rlMotion
│ Horse_RM_Fall_From_Edge_Unreal Take.rlMotion
│ Horse_RM_Fall_Land_Unreal Take.rlMotion
│ Horse_RM_Gallop_Left_Unreal Take.rlMotion
│ Horse_RM_Gallop_Right_Unreal Take.rlMotion
│ Horse_RM_Gallop_Unreal Take.rlMotion
│ Horse_RM_Get_Hit_Back_Left_Unreal Take.rlMotion
│ Horse_RM_Get_Hit_Back_Right_Unreal Take.rlMotion
│ Horse_RM_Get_Hit_Left_Unreal Take.rlMotion
│ Horse_RM_Get_Hit_Right_Unreal Take.rlMotion
│ Horse_RM_Jump_Canter_Unreal Take.rlMotion
│ Horse_RM_Jump_Forward_Unreal Take.rlMotion
│ Horse_RM_Jump_Gallop_Unreal Take.rlMotion
│ Horse_RM_Jump_Sprint_Unreal Take.rlMotion
│ Horse_RM_Recover_Left_Unreal Take.rlMotion
│ Horse_RM_Recover_Right_Unreal Take.rlMotion
│ Horse_RM_Sleep_Unreal Take.rlMotion
│ Horse_RM_Sprint_Left_Unreal Take.rlMotion
│ Horse_RM_Sprint_Right_Unreal Take.rlMotion
│ Horse_RM_Sprint_Unreal Take.rlMotion
│ Horse_RM_Swim_Back_Left_Unreal Take.rlMotion
│ Horse_RM_Swim_Back_Right_Unreal Take.rlMotion
│ Horse_RM_Swim_Back_Unreal Take.rlMotion
│ Horse_RM_Swim_Forward_Unreal Take.rlMotion
│ Horse_RM_Swim_Left_Unreal Take.rlMotion
│ Horse_RM_Swim_Right_Unreal Take.rlMotion
│ Horse_RM_Swim_Turn_Left_90_Unreal Take.rlMotion
│ Horse_RM_Swim_Turn_Right_90_Unreal Take.rlMotion
│ Horse_RM_Trot_Left_Unreal Take.rlMotion
│ Horse_RM_Trot_Pace_Unreal Take.rlMotion
│ Horse_RM_Trot_Right_Unreal Take.rlMotion
│ Horse_RM_Trot_Unreal Take.rlMotion
│ Horse_RM_Turn_Left_Unreal Take.rlMotion
│ Horse_RM_Turn_Neigh_Left_Unreal Take.rlMotion
│ Horse_RM_Turn_Neigh_Right_Unreal Take.rlMotion
│ Horse_RM_Turn_Right_Unreal Take.rlMotion
│ Horse_RM_Walk_Back_Left_Unreal Take.rlMotion
│ Horse_RM_Walk_Back_Right_Unreal Take.rlMotion
│ Horse_RM_Walk_Back_Unreal Take.rlMotion
│ Horse_RM_Walk_Down_Unreal Take.rlMotion
│ Horse_RM_Walk_Left_0_Unreal Take.rlMotion
│ Horse_RM_Walk_Left_Unreal Take.rlMotion
│ Horse_RM_Walk_Right_0_Unreal Take.rlMotion
│ Horse_RM_Walk_Right_Unreal Take.rlMotion
│ Horse_RM_Walk_Strafe_Left_Unreal Take.rlMotion
│ Horse_RM_Walk_Strafe_Right_Unreal Take.rlMotion
│ Horse_RM_Walk_Unreal Take.rlMotion
│ Horse_RM_Walk_Up_Unreal Take.rlMotion

├─Props
│ SK_Horse_Armour.iProp
│ SK_Horse_Mane_Yele1.iProp
│ SK_Horse_Mane_Yele2.iProp
│ SK_Horse_PA_Armour.iProp
│ SK_Horse_PA_Reins.iProp
│ SK_Horse_PA_Saddle.iProp
│ SK_Horse_Reins.iProp
│ SK_Horse_Reins_Carriage.iProp
│ SK_Horse_Saddle.iProp
│ SK_Horse_Tail.iProp

└─Rider_Animations
├─RiderMannequin
│ Rider_Attack_Back_Legs_Unreal Take.rlMotion
│ Rider_Attack_Back_Leg_Unreal Take.rlMotion
│ Rider_Attack_Front_Legs_Unreal Take.rlMotion
│ Rider_Canter_Left_Unreal Take.rlMotion
│ Rider_Canter_Right_Unreal Take.rlMotion
│ Rider_Canter_Strafe_Forward_Left_Unreal Take.rlMotion
│ Rider_Canter_Strafe_Forward_Right_Unreal Take.rlMotion
│ Rider_Canter_Strafe_Left_Unreal Take.rlMotion
│ Rider_Canter_Strafe_Right_Unreal Take.rlMotion
│ Rider_Canter_Unreal Take.rlMotion
│ Rider_Death01_Opp_Unreal Take.rlMotion
│ Rider_Death01_Unreal Take.rlMotion
│ Rider_Death02_Opp_Unreal Take.rlMotion
│ Rider_Death02_Unreal Take.rlMotion
│ Rider_Death_Gallop_Unreal Take.rlMotion
│ Rider_Dismount_Back_Unreal Take.rlMotion
│ Rider_Dismount_Cart_Left_Unreal Take.rlMotion
│ Rider_Dismount_Cart_Right_Unreal Take.rlMotion
│ Rider_Dismount_Front_Left_Unreal Take.rlMotion
│ Rider_Dismount_Front_Right_Unreal Take.rlMotion
│ Rider_Dismount_Left_Unreal Take.rlMotion
│ Rider_Dismount_Right_Unreal Take.rlMotion
│ Rider_Fall_EnterWater_Unreal Take.rlMotion
│ Rider_Fall_From_Edge_Unreal Take.rlMotion
│ Rider_Fall_High_Unreal Take.rlMotion
│ Rider_Fall_Low_Unreal Take.rlMotion
│ Rider_Gallop1_Unreal Take.rlMotion
│ Rider_Gallop_Left1_Unreal Take.rlMotion
│ Rider_Gallop_Right_Unreal Take.rlMotion
│ Rider_Get_Hit_Back_Left_Unreal Take.rlMotion
│ Rider_Get_Hit_Back_Right_Unreal Take.rlMotion
│ Rider_Get_Hit_Front_Left_Unreal Take.rlMotion
│ Rider_Get_Hit_Front_Right_Unreal Take.rlMotion
│ Rider_Get_Hit_Left_Unreal Take.rlMotion
│ Rider_Get_Hit_Right_Unreal Take.rlMotion
│ Rider_Idle01_Unreal Take.rlMotion
│ Rider_Idle02_HeadShake_Unreal Take.rlMotion
│ Rider_Idle03_Look_Unreal Take.rlMotion
│ Rider_Idle04_Step_Unreal Take.rlMotion
│ Rider_Idle_05_Hop_Unreal Take.rlMotion
│ Rider_Idle_Decline_Unreal Take.rlMotion
│ Rider_Idle_Incline_Unreal Take.rlMotion
│ Rider_Jump_Canter_Unreal Take.rlMotion
│ Rider_Jump_Forward_Unreal Take.rlMotion
│ Rider_Jump_Gallop_Unreal Take.rlMotion
│ Rider_Jump_Sprint_Unreal Take.rlMotion
│ Rider_Mount_Back_Unreal Take.rlMotion
│ Rider_Mount_Cart_Left_Unreal Take.rlMotion
│ Rider_Mount_Cart_Right_Unreal Take.rlMotion
│ Rider_Mount_Front_Left_Unreal Take.rlMotion
│ Rider_Mount_Front_Right_Unreal Take.rlMotion
│ Rider_Mount_Left_Unreal Take.rlMotion
│ Rider_Mount_Right_Unreal Take.rlMotion
│ Rider_Neigh_Unreal Take.rlMotion
│ Rider_Sleep_Unreal Take.rlMotion
│ Rider_Sprint_Left_Unreal Take.rlMotion
│ Rider_Sprint_Right_Unreal Take.rlMotion
│ Rider_Sprint_Unreal Take.rlMotion
│ Rider_Swim_Back_Left_Unreal Take.rlMotion
│ Rider_Swim_Back_Right_Unreal Take.rlMotion
│ Rider_Swim_Back_Unreal Take.rlMotion
│ Rider_Swim_Forward_Unreal Take.rlMotion
│ Rider_Swim_Idle_Unreal Take.rlMotion
│ Rider_Swim_Left_Unreal Take.rlMotion
│ Rider_Swim_Right_Unreal Take.rlMotion
│ Rider_Swim_Turn_Left_90_Unreal Take.rlMotion
│ Rider_Swim_Turn_Right_90_Unreal Take.rlMotion
│ Rider_Trot_Left_Unreal Take.rlMotion
│ Rider_Trot_Pace_Unreal Take.rlMotion
│ Rider_Trot_Right_Unreal Take.rlMotion
│ Rider_Trot_Unreal Take.rlMotion
│ Rider_Turn_Left_Unreal Take.rlMotion
│ Rider_Turn_Neigh_Left_Unreal Take.rlMotion
│ Rider_Turn_Neigh_Right_Unreal Take.rlMotion
│ Rider_Turn_Right_Unreal Take.rlMotion
│ Rider_WalkBack_Left_Unreal Take.rlMotion
│ Rider_WalkBack_Right_Unreal Take.rlMotion
│ Rider_WalkBack_Unreal Take.rlMotion
│ Rider_Walk_Down_Unreal Take.rlMotion
│ Rider_Walk_Left_Unreal Take.rlMotion
│ Rider_Walk_Right_Unreal Take.rlMotion
│ Rider_Walk_Strafe_Left_Unreal Take.rlMotion
│ Rider_Walk_Strafe_Right_Unreal Take.rlMotion
│ Rider_Walk_Unreal Take.rlMotion
│ Rider_Walk_Up_Unreal Take.rlMotion

└─Rider_Mannequin_V2
Rider_Attack_Back_Legs_v2_Unreal Take.rlMotion
Rider_Attack_Back_Leg_v2_Unreal Take.rlMotion
Rider_Attack_Front_Legs_v2_Unreal Take.rlMotion
Rider_Canter_Left_v2_Unreal Take.rlMotion
Rider_Canter_Right_v2_Unreal Take.rlMotion
Rider_Canter_Strafe_Forward_Left_v2_Unreal Take.rlMotion
Rider_Canter_Strafe_Forward_Right_v2_Unreal Take.rlMotion
Rider_Canter_Strafe_Left_v2_Unreal Take.rlMotion
Rider_Canter_Strafe_Right_v2_Unreal Take.rlMotion
Rider_Canter_v2_Unreal Take.rlMotion
Rider_Death01_Opp_v2_Unreal Take.rlMotion
Rider_Death01_v2_Unreal Take.rlMotion
Rider_Death02_Opp_v2_Unreal Take.rlMotion
Rider_Death02_v2_Unreal Take.rlMotion
Rider_Death_Gallop_v2_Unreal Take.rlMotion
Rider_Dismount_Back_v2_Unreal Take.rlMotion
Rider_Dismount_Cart_Left_v2_Unreal Take.rlMotion
Rider_Dismount_Cart_Right_v2_Unreal Take.rlMotion
Rider_Dismount_Front_Left_v2_Unreal Take.rlMotion
Rider_Dismount_Front_Right_v2_Unreal Take.rlMotion
Rider_Dismount_Left_v2_Unreal Take.rlMotion
Rider_Dismount_Right_v2_Unreal Take.rlMotion
Rider_Fall_EnterWater_v2_Unreal Take.rlMotion
Rider_Fall_From_Edge_v2_Unreal Take.rlMotion
Rider_Fall_High_v2_Unreal Take.rlMotion
Rider_Fall_Low_v2_Unreal Take.rlMotion
Rider_Gallop1_v2_Unreal Take.rlMotion
Rider_Gallop_Left1_v2_Unreal Take.rlMotion
Rider_Gallop_Right_v2_Unreal Take.rlMotion
Rider_Get_Hit_Back_Left_v2_Unreal Take.rlMotion
Rider_Get_Hit_Back_Right_v2_Unreal Take.rlMotion
Rider_Get_Hit_Front_Left_v2_Unreal Take.rlMotion
Rider_Get_Hit_Front_Right_v2_Unreal Take.rlMotion
Rider_Get_Hit_Left_v2_Unreal Take.rlMotion
Rider_Get_Hit_Right_v2_Unreal Take.rlMotion
Rider_Idle01_v2_Unreal Take.rlMotion
Rider_Idle02_HeadShake_v2_Unreal Take.rlMotion
Rider_Idle03_Look_v2_Unreal Take.rlMotion
Rider_Idle04_Step_v2_Unreal Take.rlMotion
Rider_Idle_05_Hop_v2_Unreal Take.rlMotion
Rider_Idle_Decline_v2_Unreal Take.rlMotion
Rider_Idle_Incline_v2_Unreal Take.rlMotion
Rider_Jump_Canter_v2_Unreal Take.rlMotion
Rider_Jump_Forward_v2_Unreal Take.rlMotion
Rider_Jump_Gallop_v2_Unreal Take.rlMotion
Rider_Jump_Sprint_v2_Unreal Take.rlMotion
Rider_Mount_Back_v2_Unreal Take.rlMotion
Rider_Mount_Cart_Left_v2_Unreal Take.rlMotion
Rider_Mount_Cart_Right_v2_Unreal Take.rlMotion
Rider_Mount_Front_Left_v2_Unreal Take.rlMotion
Rider_Mount_Front_Right_v2_Unreal Take.rlMotion
Rider_Mount_Left_v2_Unreal Take.rlMotion
Rider_Mount_Right_v2_Unreal Take.rlMotion
Rider_Neigh_v2_Unreal Take.rlMotion
Rider_Sleep_v2_Unreal Take.rlMotion
Rider_Sprint_Left_v2_Unreal Take.rlMotion
Rider_Sprint_Right_v2_Unreal Take.rlMotion
Rider_Sprint_v2_Unreal Take.rlMotion
Rider_Swim_Back_Left_v2_Unreal Take.rlMotion
Rider_Swim_Back_Right_v2_Unreal Take.rlMotion
Rider_Swim_Back_v2_Unreal Take.rlMotion
Rider_Swim_Forward_v2_Unreal Take.rlMotion
Rider_Swim_Idle_v2_Unreal Take.rlMotion
Rider_Swim_Left_v2_Unreal Take.rlMotion
Rider_Swim_Right_v2_Unreal Take.rlMotion
Rider_Swim_Turn_Left_90_v2_Unreal Take.rlMotion
Rider_Swim_Turn_Right_90_v2_Unreal Take.rlMotion
Rider_Trot_Left_v2_Unreal Take.rlMotion
Rider_Trot_Pace_v2_Unreal Take.rlMotion
Rider_Trot_Right_v2_Unreal Take.rlMotion
Rider_Trot_v2_Unreal Take.rlMotion
Rider_Turn_Left_v2_Unreal Take.rlMotion
Rider_Turn_Neigh_Left_v2_Unreal Take.rlMotion
Rider_Turn_Neigh_Right_v2_Unreal Take.rlMotion
Rider_Turn_Right_v2_Unreal Take.rlMotion
Rider_WalkBack_Left_v2_Unreal Take.rlMotion
Rider_WalkBack_Right_v2_Unreal Take.rlMotion
Rider_WalkBack_v2_Unreal Take.rlMotion
Rider_Walk_Down_v2_Unreal Take.rlMotion
Rider_Walk_Left_v2_Unreal Take.rlMotion
Rider_Walk_Right_v2_Unreal Take.rlMotion
Rider_Walk_Strafe_Left_v2_Unreal Take.rlMotion
Rider_Walk_Strafe_Right_v2_Unreal Take.rlMotion
Rider_Walk_Up_v2_Unreal Take.rlMotion
Rider_Walk_v2_Unreal Take.rlMotion

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