文件列表
└─Toon Soldiers – Armies iC7.92
    ├─Animations
    │  ├─Akimbo
    │  │  │  akimbo_combat_draw_Unreal Take.rlMotion
    │  │  │  akimbo_combat_idle_Unreal Take.rlMotion
    │  │  │  akimbo_combat_reload_Unreal Take.rlMotion
    │  │  │  akimbo_combat_shoot_burst_Unreal Take.rlMotion
    │  │  │  akimbo_combat_shoot_L_Unreal Take.rlMotion
    │  │  │  akimbo_combat_shoot_R_Unreal Take.rlMotion
    │  │  │  akimbo_combat_shoot_Unreal Take.rlMotion
    │  │  │  akimbo_death_A_Unreal Take.rlMotion
    │  │  │  akimbo_death_B_Unreal Take.rlMotion
    │  │  │  akimbo_death_C_Unreal Take.rlMotion
    │  │  │  akimbo_death_D_Unreal Take.rlMotion
    │  │  │  akimbo_death_E_Unreal Take.rlMotion
    │  │  │  akimbo_interact_A_Unreal Take.rlMotion
    │  │  │  akimbo_interact_B_Unreal Take.rlMotion
    │  │  │  akimbo_take_damage_Unreal Take.rlMotion
    │  │  │  akimbo_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Aim_Poses
    │  │  │      akimbo_combat_aim_down_Unreal Take.rlMotion
    │  │  │      akimbo_combat_aim_up_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Crouch
    │  │  │      akimbo_crouch_draw_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_idle_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_reload_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_shoot_burst_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_shoot_L_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_shoot_R_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_shoot_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_take_damage_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_throw_grenade_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_walk_back_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_walk_left_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_walk_right_Unreal Take.rlMotion
    │  │  │      akimbo_crouch_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Guard
    │  │  │      akimbo_guard_idle_Unreal Take.rlMotion
    │  │  │      akimbo_guard_run_Unreal Take.rlMotion
    │  │  │      akimbo_guard_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Movement
    │  │  │      akimbo_combat_roll_Unreal Take.rlMotion
    │  │  │      akimbo_combat_run_back_Unreal Take.rlMotion
    │  │  │      akimbo_combat_run_left_Unreal Take.rlMotion
    │  │  │      akimbo_combat_run_right_Unreal Take.rlMotion
    │  │  │      akimbo_combat_run_Unreal Take.rlMotion
    │  │  │      akimbo_combat_walk_back_Unreal Take.rlMotion
    │  │  │      akimbo_combat_walk_left_Unreal Take.rlMotion
    │  │  │      akimbo_combat_walk_right_Unreal Take.rlMotion
    │  │  │      akimbo_combat_walk_Unreal Take.rlMotion
    │  │  │      akimbo_jump_1_start_Unreal Take.rlMotion
    │  │  │      akimbo_jump_2_air_Unreal Take.rlMotion
    │  │  │      akimbo_jump_3_land_Unreal Take.rlMotion
    │  │  │      akimbo_ladder_climb_down_Unreal Take.rlMotion
    │  │  │      akimbo_ladder_climb_idle_Unreal Take.rlMotion
    │  │  │      akimbo_ladder_climb_up_Unreal Take.rlMotion
    │  │  │      akimbo_sprint_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Prone
    │  │  │      akimbo_prone_death_Unreal Take.rlMotion
    │  │  │      akimbo_prone_draw_Unreal Take.rlMotion
    │  │  │      akimbo_prone_goto_Unreal Take.rlMotion
    │  │  │      akimbo_prone_idle_Unreal Take.rlMotion
    │  │  │      akimbo_prone_move_Unreal Take.rlMotion
    │  │  │      akimbo_prone_reload_Unreal Take.rlMotion
    │  │  │      akimbo_prone_shoot_burst_Unreal Take.rlMotion
    │  │  │      akimbo_prone_shoot_L_Unreal Take.rlMotion
    │  │  │      akimbo_prone_shoot_R_Unreal Take.rlMotion
    │  │  │      akimbo_prone_shoot_Unreal Take.rlMotion
    │  │  │      akimbo_prone_standup_Unreal Take.rlMotion
    │  │  │      akimbo_prone_take_damage_Unreal Take.rlMotion
    │  │  │      akimbo_prone_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  └─Root_Motion
    │  │          akimbo_RM_combat_roll_Unreal Take.rlMotion
    │  │          akimbo_RM_combat_run_back_Unreal Take.rlMotion
    │  │          akimbo_RM_combat_run_left_Unreal Take.rlMotion
    │  │          akimbo_RM_combat_run_right_Unreal Take.rlMotion
    │  │          akimbo_RM_combat_run_Unreal Take.rlMotion
    │  │          akimbo_RM_combat_walk_back_Unreal Take.rlMotion
    │  │          akimbo_RM_combat_walk_left_Unreal Take.rlMotion
    │  │          akimbo_RM_combat_walk_right_Unreal Take.rlMotion
    │  │          akimbo_RM_combat_walk_Unreal Take.rlMotion
    │  │          akimbo_RM_crouch_walk_back_Unreal Take.rlMotion
    │  │          akimbo_RM_crouch_walk_left_Unreal Take.rlMotion
    │  │          akimbo_RM_crouch_walk_right_Unreal Take.rlMotion
    │  │          akimbo_RM_crouch_walk_Unreal Take.rlMotion
    │  │          akimbo_RM_guard_run_Unreal Take.rlMotion
    │  │          akimbo_RM_guard_walk_Unreal Take.rlMotion
    │  │          akimbo_RM_prone_move_Unreal Take.rlMotion
    │  │          akimbo_RM_sprint_Unreal Take.rlMotion
    │  │
    │  ├─Handgun
    │  │  │  handgun_combat_draw_Unreal Take.rlMotion
    │  │  │  handgun_combat_idle_Unreal Take.rlMotion
    │  │  │  handgun_combat_reload_Unreal Take.rlMotion
    │  │  │  handgun_combat_shoot_burst_Unreal Take.rlMotion
    │  │  │  handgun_combat_shoot_Unreal Take.rlMotion
    │  │  │  handgun_death_A_Unreal Take.rlMotion
    │  │  │  handgun_death_B_Unreal Take.rlMotion
    │  │  │  handgun_death_C_Unreal Take.rlMotion
    │  │  │  handgun_death_D_Unreal Take.rlMotion
    │  │  │  handgun_death_E_Unreal Take.rlMotion
    │  │  │  handgun_interact_A_Unreal Take.rlMotion
    │  │  │  handgun_interact_B_Unreal Take.rlMotion
    │  │  │  handgun_take_damage_Unreal Take.rlMotion
    │  │  │  handgun_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Aim_Poses
    │  │  │      handgun_combat_aim_down_Unreal Take.rlMotion
    │  │  │      handgun_combat_aim_up_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Crouch
    │  │  │      handgun_crouch_draw_Unreal Take.rlMotion
    │  │  │      handgun_crouch_idle_Unreal Take.rlMotion
    │  │  │      handgun_crouch_reload_Unreal Take.rlMotion
    │  │  │      handgun_crouch_shoot_burst_Unreal Take.rlMotion
    │  │  │      handgun_crouch_shoot_Unreal Take.rlMotion
    │  │  │      handgun_crouch_take_damage_Unreal Take.rlMotion
    │  │  │      handgun_crouch_throw_grenade_Unreal Take.rlMotion
    │  │  │      handgun_crouch_walk_back_Unreal Take.rlMotion
    │  │  │      handgun_crouch_walk_left_Unreal Take.rlMotion
    │  │  │      handgun_crouch_walk_right_Unreal Take.rlMotion
    │  │  │      handgun_crouch_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Guard
    │  │  │      handgun_guard_idle_Unreal Take.rlMotion
    │  │  │      handgun_guard_run_Unreal Take.rlMotion
    │  │  │      handgun_guard_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Movement
    │  │  │      handgun_combat_roll_Unreal Take.rlMotion
    │  │  │      handgun_combat_run_back_Unreal Take.rlMotion
    │  │  │      handgun_combat_run_left_Unreal Take.rlMotion
    │  │  │      handgun_combat_run_right_Unreal Take.rlMotion
    │  │  │      handgun_combat_run_Unreal Take.rlMotion
    │  │  │      handgun_combat_walk_back_Unreal Take.rlMotion
    │  │  │      handgun_combat_walk_left_Unreal Take.rlMotion
    │  │  │      handgun_combat_walk_right_Unreal Take.rlMotion
    │  │  │      handgun_combat_walk_Unreal Take.rlMotion
    │  │  │      handgun_jump_1_start_Unreal Take.rlMotion
    │  │  │      handgun_jump_2_air_Unreal Take.rlMotion
    │  │  │      handgun_jump_3_land_Unreal Take.rlMotion
    │  │  │      handgun_ladder_climb_down_Unreal Take.rlMotion
    │  │  │      handgun_ladder_climb_idle_Unreal Take.rlMotion
    │  │  │      handgun_ladder_climb_up_Unreal Take.rlMotion
    │  │  │      handgun_sprint_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Prone
    │  │  │      handgun_prone_death_Unreal Take.rlMotion
    │  │  │      handgun_prone_draw_Unreal Take.rlMotion
    │  │  │      handgun_prone_goto_Unreal Take.rlMotion
    │  │  │      handgun_prone_idle_Unreal Take.rlMotion
    │  │  │      handgun_prone_move_Unreal Take.rlMotion
    │  │  │      handgun_prone_reload_Unreal Take.rlMotion
    │  │  │      handgun_prone_shoot_burst_Unreal Take.rlMotion
    │  │  │      handgun_prone_shoot_Unreal Take.rlMotion
    │  │  │      handgun_prone_standup_Unreal Take.rlMotion
    │  │  │      handgun_prone_take_damage_Unreal Take.rlMotion
    │  │  │      handgun_prone_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  └─Root_Motion
    │  │          handgun_RM_combat_roll_Unreal Take.rlMotion
    │  │          handgun_RM_combat_run_back_Unreal Take.rlMotion
    │  │          handgun_RM_combat_run_left_Unreal Take.rlMotion
    │  │          handgun_RM_combat_run_right_Unreal Take.rlMotion
    │  │          handgun_RM_combat_run_Unreal Take.rlMotion
    │  │          handgun_RM_combat_walk_back_Unreal Take.rlMotion
    │  │          handgun_RM_combat_walk_left_Unreal Take.rlMotion
    │  │          handgun_RM_combat_walk_right_Unreal Take.rlMotion
    │  │          handgun_RM_combat_walk_Unreal Take.rlMotion
    │  │          handgun_RM_crouch_walk_back_Unreal Take.rlMotion
    │  │          handgun_RM_crouch_walk_left_Unreal Take.rlMotion
    │  │          handgun_RM_crouch_walk_right_Unreal Take.rlMotion
    │  │          handgun_RM_crouch_walk_Unreal Take.rlMotion
    │  │          handgun_RM_guard_run_Unreal Take.rlMotion
    │  │          handgun_RM_guard_walk_Unreal Take.rlMotion
    │  │          handgun_RM_prone_move_Unreal Take.rlMotion
    │  │          handgun_RM_sprint_Unreal Take.rlMotion
    │  │
    │  ├─Infantry
    │  │  │  infantry_combat_draw_Unreal Take.rlMotion
    │  │  │  infantry_combat_idle_Unreal Take.rlMotion
    │  │  │  infantry_combat_reload_Unreal Take.rlMotion
    │  │  │  infantry_combat_shoot_bolt_Unreal Take.rlMotion
    │  │  │  infantry_combat_shoot_burst_Unreal Take.rlMotion
    │  │  │  infantry_combat_shoot_shotgun_Unreal Take.rlMotion
    │  │  │  infantry_combat_shoot_Unreal Take.rlMotion
    │  │  │  infantry_death_A_Unreal Take.rlMotion
    │  │  │  infantry_death_B_Unreal Take.rlMotion
    │  │  │  infantry_death_C_Unreal Take.rlMotion
    │  │  │  infantry_death_D_Unreal Take.rlMotion
    │  │  │  infantry_death_E_Unreal Take.rlMotion
    │  │  │  infantry_interact_A_Unreal Take.rlMotion
    │  │  │  infantry_interact_B_Unreal Take.rlMotion
    │  │  │  infantry_take_damage_Unreal Take.rlMotion
    │  │  │  infantry_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Aim_Poses
    │  │  │      infantry_combat_aim_down_Unreal Take.rlMotion
    │  │  │      infantry_combat_aim_up_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Crouch
    │  │  │      infantry_crouch_draw_Unreal Take.rlMotion
    │  │  │      infantry_crouch_idle_Unreal Take.rlMotion
    │  │  │      infantry_crouch_reload_Unreal Take.rlMotion
    │  │  │      infantry_crouch_shoot_bolt_Unreal Take.rlMotion
    │  │  │      infantry_crouch_shoot_burst_Unreal Take.rlMotion
    │  │  │      infantry_crouch_shoot_shotgun_Unreal Take.rlMotion
    │  │  │      infantry_crouch_shoot_Unreal Take.rlMotion
    │  │  │      infantry_crouch_take_damage_Unreal Take.rlMotion
    │  │  │      infantry_crouch_throw_grenade_Unreal Take.rlMotion
    │  │  │      infantry_crouch_walk_back_Unreal Take.rlMotion
    │  │  │      infantry_crouch_walk_left_Unreal Take.rlMotion
    │  │  │      infantry_crouch_walk_right_Unreal Take.rlMotion
    │  │  │      infantry_crouch_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Guard
    │  │  │      infantry_guard_idle_Unreal Take.rlMotion
    │  │  │      infantry_guard_run_Unreal Take.rlMotion
    │  │  │      infantry_guard_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Movement
    │  │  │      infantry_combat_roll_Unreal Take.rlMotion
    │  │  │      infantry_combat_run_back_Unreal Take.rlMotion
    │  │  │      infantry_combat_run_left_Unreal Take.rlMotion
    │  │  │      infantry_combat_run_right_Unreal Take.rlMotion
    │  │  │      infantry_combat_run_Unreal Take.rlMotion
    │  │  │      infantry_combat_walk_back_Unreal Take.rlMotion
    │  │  │      infantry_combat_walk_left_Unreal Take.rlMotion
    │  │  │      infantry_combat_walk_right_Unreal Take.rlMotion
    │  │  │      infantry_combat_walk_Unreal Take.rlMotion
    │  │  │      infantry_jump_1_start_Unreal Take.rlMotion
    │  │  │      infantry_jump_2_air_Unreal Take.rlMotion
    │  │  │      infantry_jump_3_land_Unreal Take.rlMotion
    │  │  │      infantry_ladder_climb_down_Unreal Take.rlMotion
    │  │  │      infantry_ladder_climb_idle_Unreal Take.rlMotion
    │  │  │      infantry_ladder_climb_up_Unreal Take.rlMotion
    │  │  │      infantry_sprint_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Prone
    │  │  │      infantry_prone_death_Unreal Take.rlMotion
    │  │  │      infantry_prone_draw_Unreal Take.rlMotion
    │  │  │      infantry_prone_goto_Unreal Take.rlMotion
    │  │  │      infantry_prone_idle_Unreal Take.rlMotion
    │  │  │      infantry_prone_move_Unreal Take.rlMotion
    │  │  │      infantry_prone_reload_Unreal Take.rlMotion
    │  │  │      infantry_prone_shoot_bolt_Unreal Take.rlMotion
    │  │  │      infantry_prone_shoot_burst_Unreal Take.rlMotion
    │  │  │      infantry_prone_shoot_shotgun_Unreal Take.rlMotion
    │  │  │      infantry_prone_shoot_Unreal Take.rlMotion
    │  │  │      infantry_prone_standup_Unreal Take.rlMotion
    │  │  │      infantry_prone_take_damage_Unreal Take.rlMotion
    │  │  │      infantry_prone_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  └─Root_Motion
    │  │          infantry_RM_combat_roll_Unreal Take.rlMotion
    │  │          infantry_RM_combat_run_back_Unreal Take.rlMotion
    │  │          infantry_RM_combat_run_left_Unreal Take.rlMotion
    │  │          infantry_RM_combat_run_right_Unreal Take.rlMotion
    │  │          infantry_RM_combat_run_Unreal Take.rlMotion
    │  │          infantry_RM_combat_walk_back_Unreal Take.rlMotion
    │  │          infantry_RM_combat_walk_left_Unreal Take.rlMotion
    │  │          infantry_RM_combat_walk_right_Unreal Take.rlMotion
    │  │          infantry_RM_combat_walk_Unreal Take.rlMotion
    │  │          infantry_RM_crouch_walk_back_Unreal Take.rlMotion
    │  │          infantry_RM_crouch_walk_left_Unreal Take.rlMotion
    │  │          infantry_RM_crouch_walk_right_Unreal Take.rlMotion
    │  │          infantry_RM_crouch_walk_Unreal Take.rlMotion
    │  │          infantry_RM_guard_run_Unreal Take.rlMotion
    │  │          infantry_RM_guard_walk_Unreal Take.rlMotion
    │  │          infantry_RM_prone_move_Unreal Take.rlMotion
    │  │          infantry_RM_sprint_Unreal Take.rlMotion
    │  │
    │  ├─Knife
    │  │  │  knife_combat_attack_A_Unreal Take.rlMotion
    │  │  │  knife_combat_attack_B_Unreal Take.rlMotion
    │  │  │  knife_combat_draw_Unreal Take.rlMotion
    │  │  │  knife_combat_idle_Unreal Take.rlMotion
    │  │  │  knife_death_A_Unreal Take.rlMotion
    │  │  │  knife_death_B_Unreal Take.rlMotion
    │  │  │  knife_death_C_Unreal Take.rlMotion
    │  │  │  knife_death_D_Unreal Take.rlMotion
    │  │  │  knife_death_E_Unreal Take.rlMotion
    │  │  │  knife_interact_A_Unreal Take.rlMotion
    │  │  │  knife_interact_B_Unreal Take.rlMotion
    │  │  │  knife_take_damage_Unreal Take.rlMotion
    │  │  │  knife_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Aim_Poses
    │  │  │      knife_combat_aim_down_Unreal Take.rlMotion
    │  │  │      knife_combat_aim_up_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Crouch
    │  │  │      knife_crouch_attack_A_Unreal Take.rlMotion
    │  │  │      knife_crouch_attack_B_Unreal Take.rlMotion
    │  │  │      knife_crouch_draw_Unreal Take.rlMotion
    │  │  │      knife_crouch_idle_Unreal Take.rlMotion
    │  │  │      knife_crouch_take_damage_Unreal Take.rlMotion
    │  │  │      knife_crouch_throw_grenade_Unreal Take.rlMotion
    │  │  │      knife_crouch_walk_back_Unreal Take.rlMotion
    │  │  │      knife_crouch_walk_left_Unreal Take.rlMotion
    │  │  │      knife_crouch_walk_right_Unreal Take.rlMotion
    │  │  │      knife_crouch_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Guard
    │  │  │      knife_guard_idle_Unreal Take.rlMotion
    │  │  │      knife_guard_run_Unreal Take.rlMotion
    │  │  │      knife_guard_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Movement
    │  │  │      knife_combat_roll_Unreal Take.rlMotion
    │  │  │      knife_combat_run_back_Unreal Take.rlMotion
    │  │  │      knife_combat_run_left_Unreal Take.rlMotion
    │  │  │      knife_combat_run_right_Unreal Take.rlMotion
    │  │  │      knife_combat_run_Unreal Take.rlMotion
    │  │  │      knife_combat_walk_back_Unreal Take.rlMotion
    │  │  │      knife_combat_walk_left_Unreal Take.rlMotion
    │  │  │      knife_combat_walk_right_Unreal Take.rlMotion
    │  │  │      knife_combat_walk_Unreal Take.rlMotion
    │  │  │      knife_jump_1_start_Unreal Take.rlMotion
    │  │  │      knife_jump_2_air_Unreal Take.rlMotion
    │  │  │      knife_jump_3_land_Unreal Take.rlMotion
    │  │  │      knife_ladder_climb_down_Unreal Take.rlMotion
    │  │  │      knife_ladder_climb_idle_Unreal Take.rlMotion
    │  │  │      knife_ladder_climb_up_Unreal Take.rlMotion
    │  │  │      knife_sprint_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Prone
    │  │  │      knife_prone_attack_Unreal Take.rlMotion
    │  │  │      knife_prone_death_Unreal Take.rlMotion
    │  │  │      knife_prone_draw_Unreal Take.rlMotion
    │  │  │      knife_prone_goto_Unreal Take.rlMotion
    │  │  │      knife_prone_idle_Unreal Take.rlMotion
    │  │  │      knife_prone_move_Unreal Take.rlMotion
    │  │  │      knife_prone_standup_Unreal Take.rlMotion
    │  │  │      knife_prone_take_damage_Unreal Take.rlMotion
    │  │  │      knife_prone_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  └─Root_Motion
    │  │          knife_RM_combat_roll_Unreal Take.rlMotion
    │  │          knife_RM_combat_run_back_Unreal Take.rlMotion
    │  │          knife_RM_combat_run_left_Unreal Take.rlMotion
    │  │          knife_RM_combat_run_right_Unreal Take.rlMotion
    │  │          knife_RM_combat_run_Unreal Take.rlMotion
    │  │          knife_RM_combat_walk_back_Unreal Take.rlMotion
    │  │          knife_RM_combat_walk_left_Unreal Take.rlMotion
    │  │          knife_RM_combat_walk_right_Unreal Take.rlMotion
    │  │          knife_RM_combat_walk_Unreal Take.rlMotion
    │  │          knife_RM_crouch_walk_back_Unreal Take.rlMotion
    │  │          knife_RM_crouch_walk_left_Unreal Take.rlMotion
    │  │          knife_RM_crouch_walk_right_Unreal Take.rlMotion
    │  │          knife_RM_crouch_walk_Unreal Take.rlMotion
    │  │          knife_RM_guard_run_Unreal Take.rlMotion
    │  │          knife_RM_guard_walk_Unreal Take.rlMotion
    │  │          knife_RM_prone_move_Unreal Take.rlMotion
    │  │          knife_RM_sprint_Unreal Take.rlMotion
    │  │
    │  ├─Machinegun
    │  │  │  machinegun_combat_draw_Unreal Take.rlMotion
    │  │  │  machinegun_combat_idle_Unreal Take.rlMotion
    │  │  │  machinegun_combat_reload_Unreal Take.rlMotion
    │  │  │  machinegun_combat_shoot_burst_Unreal Take.rlMotion
    │  │  │  machinegun_combat_shoot_loop_Unreal Take.rlMotion
    │  │  │  machinegun_combat_shoot_Unreal Take.rlMotion
    │  │  │  machinegun_death_A_Unreal Take.rlMotion
    │  │  │  machinegun_death_B_Unreal Take.rlMotion
    │  │  │  machinegun_death_C_Unreal Take.rlMotion
    │  │  │  machinegun_death_D_Unreal Take.rlMotion
    │  │  │  machinegun_death_E_Unreal Take.rlMotion
    │  │  │  machinegun_interact_A_Unreal Take.rlMotion
    │  │  │  machinegun_interact_B_Unreal Take.rlMotion
    │  │  │  machinegun_take_damage_Unreal Take.rlMotion
    │  │  │  machinegun_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Aim_Poses
    │  │  │      machinegun_combat_aim_down_Unreal Take.rlMotion
    │  │  │      machinegun_combat_aim_up_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Crouch
    │  │  │      machinegun_crouch_draw_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_idle_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_reload_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_shoot_burst_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_shoot_loop_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_shoot_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_take_damage_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_throw_grenade_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_walk_back_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_walk_left_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_walk_right_Unreal Take.rlMotion
    │  │  │      machinegun_crouch_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Guard
    │  │  │      machinegun_guard_idle_Unreal Take.rlMotion
    │  │  │      machinegun_guard_run_Unreal Take.rlMotion
    │  │  │      machinegun_guard_walk_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Movement
    │  │  │      machinegun_combat_roll_Unreal Take.rlMotion
    │  │  │      machinegun_combat_run_back_Unreal Take.rlMotion
    │  │  │      machinegun_combat_run_left_Unreal Take.rlMotion
    │  │  │      machinegun_combat_run_right_Unreal Take.rlMotion
    │  │  │      machinegun_combat_run_Unreal Take.rlMotion
    │  │  │      machinegun_combat_walk_back_Unreal Take.rlMotion
    │  │  │      machinegun_combat_walk_left_Unreal Take.rlMotion
    │  │  │      machinegun_combat_walk_right_Unreal Take.rlMotion
    │  │  │      machinegun_combat_walk_Unreal Take.rlMotion
    │  │  │      machinegun_jump_1_start_Unreal Take.rlMotion
    │  │  │      machinegun_jump_2_air_Unreal Take.rlMotion
    │  │  │      machinegun_jump_3_land_Unreal Take.rlMotion
    │  │  │      machinegun_ladder_climb_down_Unreal Take.rlMotion
    │  │  │      machinegun_ladder_climb_idle_Unreal Take.rlMotion
    │  │  │      machinegun_ladder_climb_up_Unreal Take.rlMotion
    │  │  │      machinegun_sprint_Unreal Take.rlMotion
    │  │  │
    │  │  ├─Prone
    │  │  │      machinegun_prone_death_Unreal Take.rlMotion
    │  │  │      machinegun_prone_draw_Unreal Take.rlMotion
    │  │  │      machinegun_prone_goto_Unreal Take.rlMotion
    │  │  │      machinegun_prone_idle_Unreal Take.rlMotion
    │  │  │      machinegun_prone_move_Unreal Take.rlMotion
    │  │  │      machinegun_prone_reload_Unreal Take.rlMotion
    │  │  │      machinegun_prone_shoot_burst_Unreal Take.rlMotion
    │  │  │      machinegun_prone_shoot_loop_Unreal Take.rlMotion
    │  │  │      machinegun_prone_shoot_Unreal Take.rlMotion
    │  │  │      machinegun_prone_standup_Unreal Take.rlMotion
    │  │  │      machinegun_prone_take_damage_Unreal Take.rlMotion
    │  │  │      machinegun_prone_throw_grenade_Unreal Take.rlMotion
    │  │  │
    │  │  └─Root_Motion
    │  │          machinegun_RM_combat_roll_Unreal Take.rlMotion
    │  │          machinegun_RM_combat_run_back_Unreal Take.rlMotion
    │  │          machinegun_RM_combat_run_left_Unreal Take.rlMotion
    │  │          machinegun_RM_combat_run_right_Unreal Take.rlMotion
    │  │          machinegun_RM_combat_run_Unreal Take.rlMotion
    │  │          machinegun_RM_combat_walk_back_Unreal Take.rlMotion
    │  │          machinegun_RM_combat_walk_left_Unreal Take.rlMotion
    │  │          machinegun_RM_combat_walk_right_Unreal Take.rlMotion
    │  │          machinegun_RM_combat_walk_Unreal Take.rlMotion
    │  │          machinegun_RM_crouch_walk_back_Unreal Take.rlMotion
    │  │          machinegun_RM_crouch_walk_left_Unreal Take.rlMotion
    │  │          machinegun_RM_crouch_walk_right_Unreal Take.rlMotion
    │  │          machinegun_RM_crouch_walk_Unreal Take.rlMotion
    │  │          machinegun_RM_guard_run_Unreal Take.rlMotion
    │  │          machinegun_RM_guard_walk_Unreal Take.rlMotion
    │  │          machinegun_RM_prone_move_Unreal Take.rlMotion
    │  │          machinegun_RM_sprint_Unreal Take.rlMotion
    │  │
    │  └─RocketLauncher
    │      │  rocketlauncher_combat_draw_Unreal Take.rlMotion
    │      │  rocketlauncher_combat_idle_Unreal Take.rlMotion
    │      │  rocketlauncher_combat_reload_Unreal Take.rlMotion
    │      │  rocketlauncher_combat_shoot_Unreal Take.rlMotion
    │      │  rocketlauncher_death_A_Unreal Take.rlMotion
    │      │  rocketlauncher_death_B_Unreal Take.rlMotion
    │      │  rocketlauncher_death_C_Unreal Take.rlMotion
    │      │  rocketlauncher_interact_A_Unreal Take.rlMotion
    │      │  rocketlauncher_interact_B_Unreal Take.rlMotion
    │      │  rocketlauncher_take_damage_Unreal Take.rlMotion
    │      │  rocketlauncher_throw_grenade_Unreal Take.rlMotion
    │      │
    │      ├─Aim_Poses
    │      │      rocketlauncher_combat_aim_down_Unreal Take.rlMotion
    │      │      rocketlauncher_combat_aim_up_Unreal Take.rlMotion
    │      │
    │      ├─Crouch
    │      │      rocketlauncher_crouch_draw_Unreal Take.rlMotion
    │      │      rocketlauncher_crouch_idle_Unreal Take.rlMotion
    │      │      rocketlauncher_crouch_reload_Unreal Take.rlMotion
    │      │      rocketlauncher_crouch_shoot_Unreal Take.rlMotion
    │      │      rocketlauncher_crouch_take_damage_Unreal Take.rlMotion
    │      │      rocketlauncher_crouch_throw_grenade_Unreal Take.rlMotion
    │      │      rocketlauncher_crouch_walk_back_Unreal Take.rlMotion
    │      │      rocketlauncher_crouch_walk_left_Unreal Take.rlMotion
    │      │      rocketlauncher_crouch_walk_right_Unreal Take.rlMotion
    │      │      rocketlauncher_crouch_walk_Unreal Take.rlMotion
    │      │
    │      ├─Guard
    │      │      rocketlauncher_guard_idle_Unreal Take.rlMotion
    │      │      rocketlauncher_guard_run_Unreal Take.rlMotion
    │      │      rocketlauncher_guard_walk_Unreal Take.rlMotion
    │      │
    │      ├─Movement
    │      │      rocketlauncher_combat_roll_Unreal Take.rlMotion
    │      │      rocketlauncher_combat_run_back_Unreal Take.rlMotion
    │      │      rocketlauncher_combat_run_left_Unreal Take.rlMotion
    │      │      rocketlauncher_combat_run_right_Unreal Take.rlMotion
    │      │      rocketlauncher_combat_run_Unreal Take.rlMotion
    │      │      rocketlauncher_combat_walk_back_Unreal Take.rlMotion
    │      │      rocketlauncher_combat_walk_left_Unreal Take.rlMotion
    │      │      rocketlauncher_combat_walk_right_Unreal Take.rlMotion
    │      │      rocketlauncher_combat_walk_Unreal Take.rlMotion
    │      │      rocketlauncher_jump_1_start_Unreal Take.rlMotion
    │      │      rocketlauncher_jump_2_air_Unreal Take.rlMotion
    │      │      rocketlauncher_jump_3_land_Unreal Take.rlMotion
    │      │      rocketlauncher_ladder_climb_down_Unreal Take.rlMotion
    │      │      rocketlauncher_ladder_climb_idle_Unreal Take.rlMotion
    │      │      rocketlauncher_ladder_climb_up_Unreal Take.rlMotion
    │      │      rocketlauncher_sprint_Unreal Take.rlMotion
    │      │
    │      ├─Prone
    │      │      rocketlauncher_prone_death_Unreal Take.rlMotion
    │      │      rocketlauncher_prone_draw_Unreal Take.rlMotion
    │      │      rocketlauncher_prone_goto_Unreal Take.rlMotion
    │      │      rocketlauncher_prone_idle_Unreal Take.rlMotion
    │      │      rocketlauncher_prone_move_Unreal Take.rlMotion
    │      │      rocketlauncher_prone_reload_Unreal Take.rlMotion
    │      │      rocketlauncher_prone_shoot_Unreal Take.rlMotion
    │      │      rocketlauncher_prone_standup_Unreal Take.rlMotion
    │      │      rocketlauncher_prone_take_damage_Unreal Take.rlMotion
    │      │      rocketlauncher_prone_throw_grenade_Unreal Take.rlMotion
    │      │
    │      └─Root_Motion
    │              rocketlauncher_RM_combat_roll_Unreal Take.rlMotion
    │              rocketlauncher_RM_combat_run_back_Unreal Take.rlMotion
    │              rocketlauncher_RM_combat_run_left_Unreal Take.rlMotion
    │              rocketlauncher_RM_combat_run_right_Unreal Take.rlMotion
    │              rocketlauncher_RM_combat_run_Unreal Take.rlMotion
    │              rocketlauncher_RM_combat_walk_back_Unreal Take.rlMotion
    │              rocketlauncher_RM_combat_walk_left_Unreal Take.rlMotion
    │              rocketlauncher_RM_combat_walk_right_Unreal Take.rlMotion
    │              rocketlauncher_RM_combat_walk_Unreal Take.rlMotion
    │              rocketlauncher_RM_crouch_walk_back_Unreal Take.rlMotion
    │              rocketlauncher_RM_crouch_walk_left_Unreal Take.rlMotion
    │              rocketlauncher_RM_crouch_walk_right_Unreal Take.rlMotion
    │              rocketlauncher_RM_crouch_walk_Unreal Take.rlMotion
    │              rocketlauncher_RM_guard_run_Unreal Take.rlMotion
    │              rocketlauncher_RM_guard_walk_Unreal Take.rlMotion
    │              rocketlauncher_RM_prone_move_Unreal Take.rlMotion
    │              rocketlauncher_RM_sprint_Unreal Take.rlMotion
    │
    ├─Characters_Prebuilt
    │      SK_Armies_Engineer.iAvatar
    │      SK_Armies_OffDuty.iAvatar
    │      SK_Armies_Officer.iAvatar
    │      SK_Armies_Recon_A.iAvatar
    │      SK_Armies_Recon_B.iAvatar
    │      SK_Armies_Sniper_A.iAvatar
    │      SK_Armies_Sniper_B.iAvatar
    │      SK_Armies_Soldier_A.iAvatar
    │      SK_Armies_Soldier_B.iAvatar
    │      SK_Armies_Soldier_C.iAvatar
    │      SK_SpecOps_Officer.iAvatar
    │      SK_SpecOps_Recon_A.iAvatar
    │      SK_SpecOps_Recon_B.iAvatar
    │      SK_SpecOps_Recon_C.iAvatar
    │      SK_SpecOps_Sniper_A.iAvatar
    │      SK_SpecOps_Sniper_B.iAvatar
    │      SK_SpecOps_Soldier_A.iAvatar
    │      SK_SpecOps_Soldier_B.iAvatar
    │      SK_SpecOps_Soldier_C.iAvatar
    │      SK_SpecOps_Support.iAvatar
    │
    └─Weapons
        │  SM_ak12.iProp
        │  SM_ak12_drum_mag.iProp
        │  SM_ak12_gl.iProp
        │  SM_aug.iProp
        │  SM_awp.iProp
        │  SM_barret.iProp
        │  SM_beretta92.iProp
        │  SM_f2000.iProp
        │  SM_f2000_scoped.iProp
        │  SM_famas.iProp
        │  SM_g36c.iProp
        │  SM_g36e.iProp
        │  SM_g36k.iProp
        │  SM_galil.iProp
        │  SM_hk433.iProp
        │  SM_javelin.iProp
        │  SM_knife.iProp
        │  SM_L85.iProp
        │  SM_m110.iProp
        │  SM_m16.iProp
        │  SM_m16_GL.iProp
        │  SM_m16_tac.iProp
        │  SM_m21.iProp
        │  SM_m249.iProp
        │  SM_m3.iProp
        │  SM_m4.iProp
        │  SM_m4_GL.iProp
        │  SM_m4_tac.iProp
        │  SM_mp5.iProp
        │  SM_mp5_silenced.iProp
        │  SM_mp5_tac.iProp
        │  SM_mp7.iProp
        │  SM_p90.iProp
        │  SM_scar.iProp
        │  SM_smaw.iProp
        │  SM_tavor.iProp
        │  SM_type97.iProp
        │  SM_ump45.iProp
        │  SM_usp.iProp
        │  SM_usp_sil.iProp
        │  SM_usp_socom.iProp
        │  SM_xm1014.iProp
        │
        └─Extras
                SM_grenadelauncher_ak.iProp
                SM_grenadelauncher_m4.iProp
                SM_grenade_flashbang.iProp
                SM_grenade_frag.iProp
                SM_grenade_incendiary.iProp
                SM_grenade_smoke.iProp
                SM_projectile_launcher_grenade.iProp
                SM_projectile_rocket.iProp
                SM_shell_pistol.iProp
                SM_shell_rifle.iProp
                SM_shell_shotgun.iProp
                SM_sight_acog_A.iProp
                SM_sight_acog_B.iProp
                SM_sight_holographic.iProp
                SM_sight_red_dot.iProp
                SM_sight_scope.iProp
                SM_silencer.iProp
 
                 
                 
                 
                 
                 
                
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