文件列表
└─Swim Component 150 Animations iC7.93
├─IP
│ ├─Breatstroke
│ │ IP_Breastroke_overwater_01_front_left_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_overwater_01_front_right_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_overwater_01_left_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_overwater_01_right_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_overwater_01_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_01_front_left_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_01_front_right_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_01_left_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_01_right_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_01_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_02_front_left_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_02_front_right_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_02_left_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_02_right_turn_Unreal Take.rlMotion
│ │ IP_Breastroke_underwater_02_Unreal Take.rlMotion
│ │
│ ├─Climb
│ │ IP_Climbing_edge_01_Unreal Take.rlMotion
│ │
│ ├─Contextual
│ │ IP_contextual_crouch_in_water_allInOne_Unreal Take.rlMotion
│ │ IP_contextual_crouch_in_water_end_01_Unreal Take.rlMotion
│ │ IP_contextual_crouch_in_water_look_around_loop_01_Unreal Take.rlMotion
│ │ IP_contextual_crouch_in_water_start_01_Unreal Take.rlMotion
│ │ IP_contextual_crouch_in_water_touching_water_loop_01_Unreal Take.rlMotion
│ │ IP_contextual_drying_arms_01_Unreal Take.rlMotion
│ │ IP_contextual_drying_hair_01_Unreal Take.rlMotion
│ │ IP_contextual_drying_hands_01_Unreal Take.rlMotion
│ │ IP_contextual_drying_legs_01_Unreal Take.rlMotion
│ │ IP_contextual_drying_torso_01_Unreal Take.rlMotion
│ │ IP_contextual_touch_water_01_Unreal Take.rlMotion
│ │
│ ├─Crawl
│ │ IP_Crawl_01Left_Unreal Take.rlMotion
│ │ IP_Crawl_01Right_Unreal Take.rlMotion
│ │ IP_Crawl_01_Unreal Take.rlMotion
│ │ IP_Crawl_Left_Breathing_01_Unreal Take.rlMotion
│ │ IP_Crawl_Left_Breathing_front_left_turn_01_Unreal Take.rlMotion
│ │ IP_Crawl_Left_Breathing_front_right_turn_01_Unreal Take.rlMotion
│ │ IP_Crawl_Right_Breathing_01_Unreal Take.rlMotion
│ │ IP_Crawl_Right_Breathing_front_left_turn_01_Unreal Take.rlMotion
│ │ IP_Crawl_Right_Breathing_front_right_turn_01_Unreal Take.rlMotion
│ │
│ ├─Dash
│ │ IP_breastroke_dash_01_Unreal Take.rlMotion
│ │
│ ├─Death
│ │ IP_death_breastroke_end_01_Unreal Take.rlMotion
│ │ IP_death_breastroke_loop_01_Unreal Take.rlMotion
│ │ IP_death_surface_01_Unreal Take.rlMotion
│ │
│ ├─Idle
│ │ IP_idle_01_Unreal Take.rlMotion
│ │ IP_idle_death_floating_01_Unreal Take.rlMotion
│ │ IP_idle_float_back_01_Unreal Take.rlMotion
│ │ IP_idle_underwater_01_Unreal Take.rlMotion
│ │
│ ├─Jumps
│ │ │ IP_jump_01_end_Unreal Take.rlMotion
│ │ │ IP_Jump_loop_01_Unreal Take.rlMotion
│ │ │ IP_Jump_start_01_Unreal Take.rlMotion
│ │ │ IP_jump_universal_loop_01_Unreal Take.rlMotion
│ │ │ IP_jump_universal_loop_2_Unreal Take.rlMotion
│ │ │
│ │ ├─Jump_Angel
│ │ │ IP_angel_jump_AllInOne_Unreal Take.rlMotion
│ │ │ IP_angel_jump_angel_trans_Unreal Take.rlMotion
│ │ │ IP_angel_jump_end_Unreal Take.rlMotion
│ │ │ IP_angel_jump_loopDown_Unreal Take.rlMotion
│ │ │ IP_angel_jump_loop_to_dive_Unreal Take.rlMotion
│ │ │ IP_angel_jump_loop_Unreal Take.rlMotion
│ │ │ IP_angel_jump_start_Unreal Take.rlMotion
│ │ │
│ │ ├─Jump_Bottle_Cross
│ │ │ IP_Jump_bottle_crossing_hands_01_end_Unreal Take.rlMotion
│ │ │ IP_Jump_bottle_crossing_hands_01_loop_Unreal Take.rlMotion
│ │ │ IP_Jump_bottle_crossing_hands_01_start_Unreal Take.rlMotion
│ │ │
│ │ ├─Jump_Bottle_Straight
│ │ │ IP_Jump_bottle_straight_hands_01_loop_Unreal Take.rlMotion
│ │ │ IP_Jump_bottle_straight_hands_01_start_Unreal Take.rlMotion
│ │ │ IP_jump_bottle_straight_hands_end_Unreal Take.rlMotion
│ │ │
│ │ ├─Jump_Dive
│ │ │ IP_dive_allInOne_Unreal Take.rlMotion
│ │ │ IP_dive_end_01_Unreal Take.rlMotion
│ │ │ IP_dive_end_02_Unreal Take.rlMotion
│ │ │ IP_dive_end_3_Unreal Take.rlMotion
│ │ │ IP_dive_loopDown_Unreal Take.rlMotion
│ │ │ IP_dive_loopUp_Unreal Take.rlMotion
│ │ │ IP_dive_loop_01_Unreal Take.rlMotion
│ │ │ IP_dive_start_01_Unreal Take.rlMotion
│ │ │ IP_dive_start_02_Unreal Take.rlMotion
│ │ │
│ │ └─Jump_Tricks
│ │ IP_jump_bomb_flip_loop_01_Unreal Take.rlMotion
│ │ IP_jump_bomb_flip_loop_02_Unreal Take.rlMotion
│ │ IP_Jump_bomb_one_leg_loop_01_Unreal Take.rlMotion
│ │ IP_Jump_bottle_crossing_hands_02_loop2_Unreal Take.rlMotion
│ │
│ ├─Straff
│ │ IP_Straff_backwards_loop_01_Unreal Take.rlMotion
│ │ IP_Straff_front_loop_01_Unreal Take.rlMotion
│ │ IP_Straff_left_loop_01_Unreal Take.rlMotion
│ │ IP_Straff_right_loop_01_Unreal Take.rlMotion
│ │
│ ├─Transitions
│ │ IP_head_under_to_surface_01_Unreal Take.rlMotion
│ │ IP_surface_to_under_01_Unreal Take.rlMotion
│ │ IP_surface_to_under_breathing_01_Unreal Take.rlMotion
│ │ IP_under_to_surface_01_Unreal Take.rlMotion
│ │ IP_under_to_surface_out_of_breath_01_Unreal Take.rlMotion
│ │
│ ├─Turn
│ │ IP_turn_left_01_Unreal Take.rlMotion
│ │ IP_turn_right_01_Unreal Take.rlMotion
│ │
│ └─Walk
│ IP_walk_01_Unreal Take.rlMotion
│ IP_walk_02_Unreal Take.rlMotion
│ IP_walk_back_01_Unreal Take.rlMotion
│ IP_walk_left_01_Unreal Take.rlMotion
│ IP_walk_right_01_Unreal Take.rlMotion

└─RM
├─Breatstroke
│ RM_Breastroke_overwater_01_front_left_turn_Unreal Take.rlMotion
│ RM_Breastroke_overwater_01_front_right_turn_Unreal Take.rlMotion
│ RM_Breastroke_overwater_01_left_turn_Unreal Take.rlMotion
│ RM_Breastroke_overwater_01_right_turn_Unreal Take.rlMotion
│ RM_Breastroke_overwater_01_Unreal Take.rlMotion
│ RM_Breastroke_underwater_01_front_left_turn_Unreal Take.rlMotion
│ RM_Breastroke_underwater_01_front_right_turn_Unreal Take.rlMotion
│ RM_Breastroke_underwater_01_left_turn_Unreal Take.rlMotion
│ RM_Breastroke_underwater_01_right_turn_Unreal Take.rlMotion
│ RM_Breastroke_underwater_01_Unreal Take.rlMotion
│ RM_Breastroke_underwater_02_front_left_turn_Unreal Take.rlMotion
│ RM_Breastroke_underwater_02_front_right_turn_Unreal Take.rlMotion
│ RM_Breastroke_underwater_02_left_turn_Unreal Take.rlMotion
│ RM_Breastroke_underwater_02_right_turn_Unreal Take.rlMotion
│ RM_Breastroke_underwater_02_Unreal Take.rlMotion

├─Climb
│ RM_Climbing_edge_01_Unreal Take.rlMotion

├─Crawl
│ RM_Crawl_01_Unreal Take.rlMotion
│ RM_Crawl_front_left_turn_01_Unreal Take.rlMotion
│ RM_Crawl_front_right_turn_01_Unreal Take.rlMotion
│ RM_Crawl_Left_Breathing_01_Unreal Take.rlMotion
│ RM_Crawl_Left_Breathing_front_left_turn_01_Unreal Take.rlMotion
│ RM_Crawl_Left_Breathing_front_right_turn_01_Unreal Take.rlMotion
│ RM_Crawl_Right_Breathing_01_Unreal Take.rlMotion
│ RM_Crawl_Right_Breathing_front_left_turn_01_Unreal Take.rlMotion
│ RM_Crawl_Right_Breathing_front_right_turn_01_Unreal Take.rlMotion

├─Dash
│ RM_breastroke_dash_01_Unreal Take.rlMotion

├─Jumps
│ │ RM_Jump_start_01_Unreal Take.rlMotion
│ │
│ ├─Jump_Angel
│ │ RM_angel_jump_AllInOne_Unreal Take.rlMotion
│ │ RM_angel_jump_angel_to_dive_Unreal Take.rlMotion
│ │ RM_angel_jump_angel_trans_Unreal Take.rlMotion
│ │ RM_angel_jump_end_Unreal Take.rlMotion
│ │ RM_angel_jump_start_Unreal Take.rlMotion
│ │
│ ├─Jump_Bottle_Cross
│ │ RM_Jump_bottle_crossing_hands_01_loop_Unreal Take.rlMotion
│ │ RM_Jump_bottle_crossing_hands_01_start_Unreal Take.rlMotion
│ │
│ ├─Jump_Bottle_Straight
│ │ RM_Jump_bottle_straight_hands_01_loop_Unreal Take.rlMotion
│ │ RM_Jump_bottle_straight_hands_01_start_Unreal Take.rlMotion
│ │
│ └─Jump_Dive
│ RM_dive_allInOne_Unreal Take.rlMotion
│ RM_dive_end_01_Unreal Take.rlMotion
│ RM_dive_start_01_Unreal Take.rlMotion
│ RM_dive_start_02_Unreal Take.rlMotion

├─Straff
│ RM_Straff_backwards_loop_01_Unreal Take.rlMotion
│ RM_Straff_front_loop_01_Unreal Take.rlMotion
│ RM_Straff_left_loop_01_Unreal Take.rlMotion
│ RM_Straff_right_loop_01_Unreal Take.rlMotion

├─Transitions
│ RM_surface_to_under_01_Unreal Take.rlMotion
│ RM_surface_to_under_breathing_01_Unreal Take.rlMotion
│ RM_under_to_surface_01_Unreal Take.rlMotion
│ RM_under_to_surface_out_of_breath_01_Unreal Take.rlMotion

├─Turn
│ RM_Idle_turn_180_left_01_Unreal Take.rlMotion
│ RM_Idle_turn_180_right_01_Unreal Take.rlMotion
│ RM_Idle_turn_45_left_01_Unreal Take.rlMotion
│ RM_Idle_turn_45_right_01_Unreal Take.rlMotion
│ RM_Idle_turn_90_left_01_Unreal Take.rlMotion
│ RM_Idle_turn_90_right_01_Unreal Take.rlMotion

└─Walk
RM_walk_01_Unreal Take.rlMotion
RM_walk_02_Unreal Take.rlMotion
RM_walk_back_01_Unreal Take.rlMotion
RM_walk_left_01_Unreal Take.rlMotion
RM_walk_right_01_Unreal Take.rlMotion

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