文件列表
└─Adventure Game Animset iC7.93
└─Animations
├─Bow
│ Anim_BOWST_to_CR_BOWST_Unreal Take.rlMotion
│ Anim_BOWST_to_R_180_L_Unreal Take.rlMotion
│ Anim_BOWST_to_R_180_R_Unreal Take.rlMotion
│ Anim_BOWST_to_R_90_L_Unreal Take.rlMotion
│ Anim_BOWST_to_R_90_R_Unreal Take.rlMotion
│ Anim_BOWST_to_R_L_Unreal Take.rlMotion
│ Anim_BOWST_to_R_Unreal Take.rlMotion
│ Anim_BOWST_to_SP_180_L_Unreal Take.rlMotion
│ Anim_BOWST_to_SP_180_R_Unreal Take.rlMotion
│ Anim_BOWST_to_SP_90_L_Unreal Take.rlMotion
│ Anim_BOWST_to_SP_90_R_Unreal Take.rlMotion
│ Anim_BOWST_to_SP_L_Unreal Take.rlMotion
│ Anim_BOWST_to_SP_Unreal Take.rlMotion
│ Anim_BOWST_to_W_180_L_Unreal Take.rlMotion
│ Anim_BOWST_to_W_180_R_Unreal Take.rlMotion
│ Anim_BOWST_to_W_90_L_Unreal Take.rlMotion
│ Anim_BOWST_to_W_90_R_Unreal Take.rlMotion
│ Anim_BOWST_to_W_FWD_L_Unreal Take.rlMotion
│ Anim_BOWST_to_W_FWD_Unreal Take.rlMotion
│ Anim_BOWST_Unreal Take.rlMotion
│ Anim_BOW_aim_IDL_DWN_Unreal Take.rlMotion
│ Anim_BOW_aim_IDL_FWD_Unreal Take.rlMotion
│ Anim_BOW_aim_IDL_up_Unreal Take.rlMotion
│ Anim_BOW_aim_ST_DWN_Unreal Take.rlMotion
│ Anim_BOW_aim_ST_FWD_Unreal Take.rlMotion
│ Anim_BOW_aim_ST_up_Unreal Take.rlMotion
│ Anim_BOW_cLEse_E_Unreal Take.rlMotion
│ Anim_BOW_cLEse_loop_Unreal Take.rlMotion
│ Anim_BOW_cLEse_ST_Unreal Take.rlMotion
│ Anim_BOW_DODGE_B_Unreal Take.rlMotion
│ Anim_BOW_DODGE_F_Unreal Take.rlMotion
│ Anim_BOW_DODGE_L_Unreal Take.rlMotion
│ Anim_BOW_DODGE_R_Unreal Take.rlMotion
│ Anim_BOW_draw_DWN_Unreal Take.rlMotion
│ Anim_BOW_draw_FWD_Unreal Take.rlMotion
│ Anim_BOW_DRAW_IDL_DWN_Unreal Take.rlMotion
│ Anim_BOW_DRAW_IDL_FWD_Unreal Take.rlMotion
│ Anim_BOW_DRAW_IDL_up_Unreal Take.rlMotion
│ Anim_BOW_draw_up_Unreal Take.rlMotion
│ Anim_BOW_EQ_Unreal Take.rlMotion
│ Anim_BOW_GH_B_01_Unreal Take.rlMotion
│ Anim_BOW_GH_B_02_Unreal Take.rlMotion
│ Anim_BOW_GH_F_01_Unreal Take.rlMotion
│ Anim_BOW_GH_F_02_Unreal Take.rlMotion
│ Anim_BOW_GH_F_03_Unreal Take.rlMotion
│ Anim_BOW_GH_F_L_01_Unreal Take.rlMotion
│ Anim_BOW_GH_F_L_02_Unreal Take.rlMotion
│ Anim_BOW_GH_F_L_03_Unreal Take.rlMotion
│ Anim_BOW_GH_F_R_01_Unreal Take.rlMotion
│ Anim_BOW_GH_F_R_02_Unreal Take.rlMotion
│ Anim_BOW_GH_F_R_03_Unreal Take.rlMotion
│ Anim_BOW_GH_L_01_Unreal Take.rlMotion
│ Anim_BOW_GH_L_02_Unreal Take.rlMotion
│ Anim_BOW_GH_R_01_Unreal Take.rlMotion
│ Anim_BOW_GH_R_02_Unreal Take.rlMotion
│ Anim_BOW_IDL_01_Unreal Take.rlMotion
│ Anim_BOW_IDL_02_Unreal Take.rlMotion
│ Anim_BOW_IDL_03_Unreal Take.rlMotion
│ Anim_BOW_JU_in_PL_fall_loop_Unreal Take.rlMotion
│ Anim_BOW_JU_in_PL_Unreal Take.rlMotion
│ Anim_BOW_JU_land_hard_Unreal Take.rlMotion
│ Anim_BOW_JU_land_Unreal Take.rlMotion
│ Anim_BOW_KD_F_Unreal Take.rlMotion
│ Anim_BOW_KD_get_up_Unreal Take.rlMotion
│ Anim_BOW_release_DWN_Unreal Take.rlMotion
│ Anim_BOW_release_FWD_Unreal Take.rlMotion
│ Anim_BOW_release_up_Unreal Take.rlMotion
│ Anim_BOW_R_JU_L_Unreal Take.rlMotion
│ Anim_BOW_R_JU_R_Unreal Take.rlMotion
│ Anim_BOW_R_toST_L_Unreal Take.rlMotion
│ Anim_BOW_R_toST_R_Unreal Take.rlMotion
│ Anim_BOW_R_TURN_180_L_Unreal Take.rlMotion
│ Anim_BOW_R_TURN_180_R_Unreal Take.rlMotion
│ Anim_BOW_R_Unreal Take.rlMotion
│ Anim_BOW_SP_Unreal Take.rlMotion
│ Anim_BOW_unEQ_to_S_EQ_Unreal Take.rlMotion
│ Anim_BOW_unEQ_Unreal Take.rlMotion
│ Anim_BOW_W_FWD_toST_L_Unreal Take.rlMotion
│ Anim_BOW_W_FWD_toST_R_Unreal Take.rlMotion
│ Anim_BOW_W_FWD_Unreal Take.rlMotion
│ Anim_BOW_W_TURN_180_L_Unreal Take.rlMotion
│ Anim_BOW_W_TURN_180_R_Unreal Take.rlMotion
│ Anim_CR_BOWST_01_Unreal Take.rlMotion
│ Anim_CR_BOWST_toST_BOW_Unreal Take.rlMotion
│ Anim_CR_BOWST_to_W_180_L_Unreal Take.rlMotion
│ Anim_CR_BOWST_to_W_180_R_Unreal Take.rlMotion
│ Anim_CR_BOWST_to_W_90_L_Unreal Take.rlMotion
│ Anim_CR_BOWST_to_W_90_R_Unreal Take.rlMotion
│ Anim_CR_BOWST_to_W_L_Unreal Take.rlMotion
│ Anim_CR_BOWST_to_W_Unreal Take.rlMotion
│ Anim_CR_BOW_IDL_01_Unreal Take.rlMotion
│ Anim_CR_BOW_IDL_02_Unreal Take.rlMotion
│ Anim_CR_BOW_IDL_03_Unreal Take.rlMotion
│ Anim_CR_BOW_W_to_CRST_L_Unreal Take.rlMotion
│ Anim_CR_BOW_W_to_CRST_R_Unreal Take.rlMotion
│ Anim_CR_BOW_W_TURN_180_L_Unreal Take.rlMotion
│ Anim_CR_BOW_W_TURN_180_R_Unreal Take.rlMotion
│ Anim_CR_BOW_W_Unreal Take.rlMotion
│
├─CoverEyes
│ Anim_RAST_to_W_180_L_Unreal Take.rlMotion
│ Anim_RAST_to_W_180_R_Unreal Take.rlMotion
│ Anim_RAST_to_W_90_L_Unreal Take.rlMotion
│ Anim_RAST_to_W_90_R_Unreal Take.rlMotion
│ Anim_RAST_to_W_L_Unreal Take.rlMotion
│ Anim_RAST_to_W_Unreal Take.rlMotion
│ Anim_RAST_Unreal Take.rlMotion
│ Anim_RA_IDL_01_Unreal Take.rlMotion
│ Anim_RA_IDL_02_Unreal Take.rlMotion
│ Anim_RA_IDL_03_Unreal Take.rlMotion
│ Anim_RA_W_FWD_toST_L_Unreal Take.rlMotion
│ Anim_RA_W_FWD_toST_R_Unreal Take.rlMotion
│ Anim_RA_W_TURN_180_L_Unreal Take.rlMotion
│ Anim_RA_W_TURN_180_R_Unreal Take.rlMotion
│ Anim_RA_W_Unreal Take.rlMotion
│
├─Death
│ Anim_dEAh_F_01_Unreal Take.rlMotion
│ Anim_dEAh_F_02_Unreal Take.rlMotion
│ Anim_dEAh_F_03_Unreal Take.rlMotion
│ Anim_dEAh_F_04_Unreal Take.rlMotion
│ Anim_DU_E_GR_Unreal Take.rlMotion
│ Anim_KD_F_Unreal Take.rlMotion
│
├─ExtremeCombat
│ Anim_Alt_SL3_Unreal Take.rlMotion
│ Anim_Alt_SL5_Unreal Take.rlMotion
│ Anim_Alt_SL6_Unreal Take.rlMotion
│ Anim_BallKick_1_Unreal Take.rlMotion
│ Anim_BileCh_KO_Unreal Take.rlMotion
│ Anim_Bile_Unreal Take.rlMotion
│ Anim_Bl_2_Unreal Take.rlMotion
│ Anim_Bl_3_Unreal Take.rlMotion
│ Anim_Bl_4_Unreal Take.rlMotion
│ Anim_Bl_End_Unreal Take.rlMotion
│ Anim_Bl_ST_Unreal Take.rlMotion
│ Anim_Bl__ST_Unreal Take.rlMotion
│ Anim_Bl__Unreal Take.rlMotion
│ Anim_BP5_Unreal Take.rlMotion
│ Anim_BP6_Unreal Take.rlMotion
│ Anim_BP7_Unreal Take.rlMotion
│ Anim_BP8_Unreal Take.rlMotion
│ Anim_BPAIR_L_Unreal Take.rlMotion
│ Anim_BPAIR_M_Unreal Take.rlMotion
│ Anim_BPAIR_OP_Unreal Take.rlMotion
│ Anim_BPAIR_ST_Unreal Take.rlMotion
│ Anim_BPAIR_S_Unreal Take.rlMotion
│ Anim_BPAIR_W_Unreal Take.rlMotion
│ Anim_BPUB_1_Unreal Take.rlMotion
│ Anim_BPUB_2_Unreal Take.rlMotion
│ Anim_BPUB_3_Unreal Take.rlMotion
│ Anim_BPUB_4_Unreal Take.rlMotion
│ Anim_BPUB_5_Unreal Take.rlMotion
│ Anim_BPUB_6_Unreal Take.rlMotion
│ Anim_BPUC_1_Unreal Take.rlMotion
│ Anim_BPUC_2_Unreal Take.rlMotion
│ Anim_BPUC_3_Unreal Take.rlMotion
│ Anim_BPUE_1_Unreal Take.rlMotion
│ Anim_BPUE_2_Unreal Take.rlMotion
│ Anim_BPUE_3_Unreal Take.rlMotion
│ Anim_BP_Unreal Take.rlMotion
│ Anim_CEarly_1_Unreal Take.rlMotion
│ Anim_CO_Tag_Unreal Take.rlMotion
│ Anim_C_BR_1_Unreal Take.rlMotion
│ Anim_C_KB_1_Unreal Take.rlMotion
│ Anim_DeathPL_Unreal Take.rlMotion
│ Anim_Death_1_Unreal Take.rlMotion
│ Anim_DH_Attack_Unreal Take.rlMotion
│ Anim_DH_Loop_Unreal Take.rlMotion
│ Anim_DH_Unreal Take.rlMotion
│ Anim_EEarly_1_Unreal Take.rlMotion
│ Anim_E_1_Unreal Take.rlMotion
│ Anim_E_Tag_Unreal Take.rlMotion
│ Anim_FastMode_1_Unreal Take.rlMotion
│ Anim_FLI_Unreal Take.rlMotion
│ Anim_FL_1_Unreal Take.rlMotion
│ Anim_Fwd_CF_1_Unreal Take.rlMotion
│ Anim_Fwd_FH_1_Unreal Take.rlMotion
│ Anim_Fwd_KB_L_1_Unreal Take.rlMotion
│ Anim_Fwd_KB_Unreal Take.rlMotion
│ Anim_Fwd_KO_L_1_Unreal Take.rlMotion
│ Anim_Fwd_KO_Unreal Take.rlMotion
│ Anim_Fwd_N_1_Unreal Take.rlMotion
│ Anim_Fwd_N_L_Unreal Take.rlMotion
│ Anim_Fwd_N_S_1_Unreal Take.rlMotion
│ Anim_Fwd_Quick_1_Unreal Take.rlMotion
│ Anim_GRS_1_Unreal Take.rlMotion
│ Anim_GR_1_Unreal Take.rlMotion
│ Anim_Heal_1_Unreal Take.rlMotion
│ Anim_Heal_2_Unreal Take.rlMotion
│ Anim_HEarly_1_Unreal Take.rlMotion
│ Anim_KO_FromAir_Unreal Take.rlMotion
│ Anim_L_C_Unreal Take.rlMotion
│ Anim_L_Idle_Unreal Take.rlMotion
│ Anim_L_Run_Unreal Take.rlMotion
│ Anim_NU_Unreal Take.rlMotion
│ Anim_OFail_Unreal Take.rlMotion
│ Anim_O_1_Unreal Take.rlMotion
│ Anim_O_2_Unreal Take.rlMotion
│ Anim_PUtoSWD1_Unreal Take.rlMotion
│ Anim_PU_BFist_Unreal Take.rlMotion
│ Anim_PU_DH_Loop_Unreal Take.rlMotion
│ Anim_PU_DH_Unreal Take.rlMotion
│ Anim_PU_OFail_Unreal Take.rlMotion
│ Anim_PU_O_Unreal Take.rlMotion
│ Anim_SL1_Unreal Take.rlMotion
│ Anim_SL2_Unreal Take.rlMotion
│ Anim_SL3B_Unreal Take.rlMotion
│ Anim_SL3_Unreal Take.rlMotion
│ Anim_SL5B_Unreal Take.rlMotion
│ Anim_SL5_Unreal Take.rlMotion
│ Anim_SLB_1_Unreal Take.rlMotion
│ Anim_SLB_2_Unreal Take.rlMotion
│ Anim_SLB_3_Unreal Take.rlMotion
│ Anim_SLB_4_Unreal Take.rlMotion
│ Anim_SLB_5_Unreal Take.rlMotion
│ Anim_SLB_8A_Unreal Take.rlMotion
│ Anim_SLB_8B_Unreal Take.rlMotion
│ Anim_SLB_8_Unreal Take.rlMotion
│ Anim_SLCRZ_2_Unreal Take.rlMotion
│ Anim_SLCRZ_3_Unreal Take.rlMotion
│ Anim_SLCRZ_6_Unreal Take.rlMotion
│ Anim_SLD_1_Unreal Take.rlMotion
│ Anim_SLD_2_Unreal Take.rlMotion
│ Anim_SLD_3_Unreal Take.rlMotion
│ Anim_SLD_4B_Unreal Take.rlMotion
│ Anim_SLE_1_Unreal Take.rlMotion
│ Anim_SLE_2_Unreal Take.rlMotion
│ Anim_SLE_3A_Unreal Take.rlMotion
│ Anim_SLE_3B_Unreal Take.rlMotion
│ Anim_SLE_3_Unreal Take.rlMotion
│ Anim_SLE_4_Unreal Take.rlMotion
│ Anim_SLE_5_Unreal Take.rlMotion
│ Anim_SLFL_1_Loop_Unreal Take.rlMotion
│ Anim_SLFL_1_Unreal Take.rlMotion
│ Anim_SLFromAir_1_Unreal Take.rlMotion
│ Anim_SLF_1_Unreal Take.rlMotion
│ Anim_SLF_2B_Unreal Take.rlMotion
│ Anim_SLF_2_Unreal Take.rlMotion
│ Anim_SLF_3_Unreal Take.rlMotion
│ Anim_SLF_4B_Unreal Take.rlMotion
│ Anim_SLF_4_Unreal Take.rlMotion
│ Anim_SLO_Unreal Take.rlMotion
│ Anim_SLStrong_1_Unreal Take.rlMotion
│ Anim_SWDFromAir_1_Unreal Take.rlMotion
│ Anim_SwdtoPU_1_Unreal Take.rlMotion
│ Anim_SwdtoPU_2_Unreal Take.rlMotion
│ Anim_SwtoPU_1_Unreal Take.rlMotion
│ Anim_T_Attack_1_Unreal Take.rlMotion
│ Anim_T_GRPU_M_1_Unreal Take.rlMotion
│ Anim_T_M_1_Unreal Take.rlMotion
│
├─ExtremeLocomotion
│ Anim_Dash_Run_Unreal Take.rlMotion
│ Anim_Dash_Unreal Take.rlMotion
│ Anim_DBwd_1_Unreal Take.rlMotion
│ Anim_DFlip_1_Unreal Take.rlMotion
│ Anim_DFlip_3_Unreal Take.rlMotion
│ Anim_DFwd_1_Unreal Take.rlMotion
│ Anim_Fall_1_Unreal Take.rlMotion
│ Anim_Fall_2_Unreal Take.rlMotion
│ Anim_Flinch_1_Unreal Take.rlMotion
│ Anim_HIdle1_Unreal Take.rlMotion
│ Anim_HJu_End_Unreal Take.rlMotion
│ Anim_HJu_Loop_Unreal Take.rlMotion
│ Anim_HJu_Start_UB_Unreal Take.rlMotion
│ Anim_HJu_Start_Unreal Take.rlMotion
│ Anim_H_End_Unreal Take.rlMotion
│ Anim_H_Land_Unreal Take.rlMotion
│ Anim_H_Loop_Unreal Take.rlMotion
│ Anim_H_Start_Unreal Take.rlMotion
│ Anim_H_Unreal Take.rlMotion
│ Anim_Idle1_Unreal Take.rlMotion
│ Anim_IdleL_1_Unreal Take.rlMotion
│ Anim_J2_Unreal Take.rlMotion
│ Anim_JCool_Unreal Take.rlMotion
│ Anim_JInAir_2_Unreal Take.rlMotion
│ Anim_JInAir_Unreal Take.rlMotion
│ Anim_JLand1_Unreal Take.rlMotion
│ Anim_JUB_2_Unreal Take.rlMotion
│ Anim_JUB_Loop_2_Unreal Take.rlMotion
│ Anim_JUB_Loop_Unreal Take.rlMotion
│ Anim_JUB_Unreal Take.rlMotion
│ Anim_J_End_1_Unreal Take.rlMotion
│ Anim_J_GRReady_Unreal Take.rlMotion
│ Anim_J_Move_1_Unreal Take.rlMotion
│ Anim_J_Start_1_Unreal Take.rlMotion
│ Anim_L_2_Unreal Take.rlMotion
│ Anim_L_End_2_Unreal Take.rlMotion
│ Anim_L_Loop_2_Unreal Take.rlMotion
│ Anim_L_Slow_2_Unreal Take.rlMotion
│ Anim_L_Start_2_Unreal Take.rlMotion
│ Anim_MoveToIdle_Unreal Take.rlMotion
│ Anim_Move_None_Unreal Take.rlMotion
│ Anim_PR_Up_End_Unreal Take.rlMotion
│ Anim_PR_Up_Loop_Unreal Take.rlMotion
│ Anim_PR_Up_Start_Unreal Take.rlMotion
│ Anim_PR_Up_Unreal Take.rlMotion
│ Anim_Run1_Unreal Take.rlMotion
│ Anim_RunFast_1_Unreal Take.rlMotion
│ Anim_RunFwd_1_Unreal Take.rlMotion
│ Anim_R_2_Unreal Take.rlMotion
│ Anim_R_End_2_Unreal Take.rlMotion
│ Anim_R_Loop_2_Unreal Take.rlMotion
│ Anim_R_Slow_2_Unreal Take.rlMotion
│ Anim_R_Start_2_Unreal Take.rlMotion
│ Anim_SideL_Sw_Unreal Take.rlMotion
│ Anim_SideR_Sw_Unreal Take.rlMotion
│ Anim_SlideL1_Start_Unreal Take.rlMotion
│ Anim_SlideL1_Unreal Take.rlMotion
│ Anim_Sw_Loop_Unreal Take.rlMotion
│ Anim_Sw_Unreal Take.rlMotion
│ Anim_Top_Sw_2_Unreal Take.rlMotion
│ Anim_Top_Sw_Unreal Take.rlMotion
│ Anim_T_1_Unreal Take.rlMotion
│ Anim_T_2_Unreal Take.rlMotion
│ Anim_T__Unreal Take.rlMotion
│ Anim_Up_2_Unreal Take.rlMotion
│ Anim_Up_End_2_Unreal Take.rlMotion
│ Anim_Up_J_2_Unreal Take.rlMotion
│ Anim_Up_J_InAir_2_Unreal Take.rlMotion
│ Anim_Up_J_UB_2_Unreal Take.rlMotion
│ Anim_Up_J_UB_Unreal Take.rlMotion
│ Anim_Up_Loop_2_Unreal Take.rlMotion
│ Anim_Up_Slow_2_Unreal Take.rlMotion
│ Anim_Up_Start_2_Unreal Take.rlMotion
│ Anim_VUp_Short_Unreal Take.rlMotion
│ Anim_VUp_Unreal Take.rlMotion
│ Anim_W1_Unreal Take.rlMotion
│ Anim_WFwd_1_Unreal Take.rlMotion
│ Anim_WS_Down_2_Unreal Take.rlMotion
│ Anim_WS_Unreal Take.rlMotion
│
├─GetHit
│ Anim_GH_B_01_Unreal Take.rlMotion
│ Anim_GH_F_01_Unreal Take.rlMotion
│ Anim_GH_F_L_01_Unreal Take.rlMotion
│ Anim_GH_F_R_01_Unreal Take.rlMotion
│ Anim_GH_L_01_Unreal Take.rlMotion
│ Anim_GH_R_01_Unreal Take.rlMotion
│ Anim_GR_struggle_loop_Unreal Take.rlMotion
│
├─GetUp
│ Anim_KD_get_up_Unreal Take.rlMotion
│
├─Jump
│ Anim_JU_in_PL_fall_loop_Unreal Take.rlMotion
│ Anim_JU_in_PL_land_Unreal Take.rlMotion
│ Anim_JU_in_PL_Unreal Take.rlMotion
│ Anim_JU_land_hard_Unreal Take.rlMotion
│ Anim_R_JU_L_Unreal Take.rlMotion
│ Anim_R_JU_R_Unreal Take.rlMotion
│
├─NPC
│ Anim_cLEse_E_Unreal Take.rlMotion
│ Anim_cLEse_loop_Unreal Take.rlMotion
│ Anim_cLEse_ST_Unreal Take.rlMotion
│ Anim_CR_COAttack_Anim_Unreal Take.rlMotion
│ Anim_CR_E_Unreal Take.rlMotion
│ Anim_CR_inspect_Unreal Take.rlMotion
│ Anim_CR_IN_01_Unreal Take.rlMotion
│ Anim_CR_IN_02_Unreal Take.rlMotion
│ Anim_CR_loop_Unreal Take.rlMotion
│ Anim_CR_LP_E_Unreal Take.rlMotion
│ Anim_CR_LP_loop_Unreal Take.rlMotion
│ Anim_CR_LP_ST_Unreal Take.rlMotion
│ Anim_CR_ST_Unreal Take.rlMotion
│ Anim_dEAh_CO_Unreal Take.rlMotion
│ Anim_EM_BG_E_Unreal Take.rlMotion
│ Anim_EM_BG_loop_Unreal Take.rlMotion
│ Anim_EM_BG_ST_Unreal Take.rlMotion
│ Anim_EM_BOW_call_01_Unreal Take.rlMotion
│ Anim_EM_BOW_PT_01_Unreal Take.rlMotion
│ Anim_EM_BOW_victory_01_Unreal Take.rlMotion
│ Anim_EM_BOW_victory_02_Unreal Take.rlMotion
│ Anim_EM_brush_off_Unreal Take.rlMotion
│ Anim_EM_call_out_Unreal Take.rlMotion
│ Anim_EM_CH_01_Unreal Take.rlMotion
│ Anim_EM_CH_02_Unreal Take.rlMotion
│ Anim_EM_CH_03_Unreal Take.rlMotion
│ Anim_EM_clap_Unreal Take.rlMotion
│ Anim_EM_COM_here_Unreal Take.rlMotion
│ Anim_EM_CO_Unreal Take.rlMotion
│ Anim_EM_cry_01_E_Unreal Take.rlMotion
│ Anim_EM_cry_01_loop_Unreal Take.rlMotion
│ Anim_EM_cry_01_ST_Unreal Take.rlMotion
│ Anim_EM_cry_02_E_Unreal Take.rlMotion
│ Anim_EM_cry_02_loop_Unreal Take.rlMotion
│ Anim_EM_cry_02_ST_Unreal Take.rlMotion
│ Anim_EM_CS_call_01_Unreal Take.rlMotion
│ Anim_EM_CS_PT_01_Unreal Take.rlMotion
│ Anim_EM_CS_PT_02_Unreal Take.rlMotion
│ Anim_EM_CS_victory_01_Unreal Take.rlMotion
│ Anim_EM_CS_victory_02_Unreal Take.rlMotion
│ Anim_EM_DE_E_Unreal Take.rlMotion
│ Anim_EM_DE_loop_Unreal Take.rlMotion
│ Anim_EM_DE_ST_Unreal Take.rlMotion
│ Anim_EM_FL_Unreal Take.rlMotion
│ Anim_EM_go_away_Unreal Take.rlMotion
│ Anim_EM_laugh_Unreal Take.rlMotion
│ Anim_EM_long_range_shout_Unreal Take.rlMotion
│ Anim_EM_shrug_Unreal Take.rlMotion
│ Anim_EM_stop_Unreal Take.rlMotion
│ Anim_EM_swear_Unreal Take.rlMotion
│ Anim_EM_very_ANG_Unreal Take.rlMotion
│ Anim_IN_break_lock_Unreal Take.rlMotion
│ Anim_IN_CF_sit_E_Unreal Take.rlMotion
│ Anim_IN_CF_sit_loop_Unreal Take.rlMotion
│ Anim_IN_CF_sit_ST_Unreal Take.rlMotion
│ Anim_IN_CF_sit_WR_hands_Unreal Take.rlMotion
│ Anim_IN_check_CO_Unreal Take.rlMotion
│ Anim_IN_CH_LO_E_Unreal Take.rlMotion
│ Anim_IN_CH_LO_loop_Unreal Take.rlMotion
│ Anim_IN_CH_LO_ST_Unreal Take.rlMotion
│ Anim_IN_CH_wood_Unreal Take.rlMotion
│ Anim_IN_CO_E_Unreal Take.rlMotion
│ Anim_IN_CO_loop_Unreal Take.rlMotion
│ Anim_IN_CO_pot_Unreal Take.rlMotion
│ Anim_IN_CO_ST_Unreal Take.rlMotion
│ Anim_IN_CR_table_ALC_loop_Unreal Take.rlMotion
│ Anim_IN_CR_table_E_Unreal Take.rlMotion
│ Anim_IN_CR_table_lEAALC_loop_Unreal Take.rlMotion
│ Anim_IN_CR_table_ST_Unreal Take.rlMotion
│ Anim_IN_cut_CHOP_E_Unreal Take.rlMotion
│ Anim_IN_cut_CHOP_loop_Unreal Take.rlMotion
│ Anim_IN_cut_CHOP_ST_Unreal Take.rlMotion
│ Anim_IN_cut_TRST_Unreal Take.rlMotion
│ Anim_IN_cut_TR_CH_Unreal Take.rlMotion
│ Anim_IN_cut_TR_R_Unreal Take.rlMotion
│ Anim_IN_cut_TR_ST_Unreal Take.rlMotion
│ Anim_IN_cut_TR_W_Unreal Take.rlMotion
│ Anim_IN_DI_out_food_E_Unreal Take.rlMotion
│ Anim_IN_DI_out_food_loop_Unreal Take.rlMotion
│ Anim_IN_DI_out_food_ST_Unreal Take.rlMotion
│ Anim_IN_DR_soup_Unreal Take.rlMotion
│ Anim_IN_DR_water_from_B_Unreal Take.rlMotion
│ Anim_IN_EA_roast_E_Unreal Take.rlMotion
│ Anim_IN_EA_roast_loop_Unreal Take.rlMotion
│ Anim_IN_EA_roast_ST_Unreal Take.rlMotion
│ Anim_IN_FI_B_add_wood_Unreal Take.rlMotion
│ Anim_IN_FI_B_WR_hands_E_Unreal Take.rlMotion
│ Anim_IN_FI_B_WR_hands_loop_Unreal Take.rlMotion
│ Anim_IN_FI_B_WR_hands_ST_Unreal Take.rlMotion
│ Anim_IN_GTB_E_Unreal Take.rlMotion
│ Anim_IN_GTB_high_E_Unreal Take.rlMotion
│ Anim_IN_GTB_high_loop_Unreal Take.rlMotion
│ Anim_IN_GTB_high_ST_Unreal Take.rlMotion
│ Anim_IN_GTB_loop_Unreal Take.rlMotion
│ Anim_IN_GTB_ST_Unreal Take.rlMotion
│ Anim_IN_HA_wall_E_Unreal Take.rlMotion
│ Anim_IN_HA_wall_loop_Unreal Take.rlMotion
│ Anim_IN_HA_wall_ST_Unreal Take.rlMotion
│ Anim_IN_hold_S_in_WB_Unreal Take.rlMotion
│ Anim_IN_LO_E_Unreal Take.rlMotion
│ Anim_IN_LO_loop_Unreal Take.rlMotion
│ Anim_IN_LO_ST_Unreal Take.rlMotion
│ Anim_IN_MI_E_Unreal Take.rlMotion
│ Anim_IN_MI_loop_Unreal Take.rlMotion
│ Anim_IN_MI_ST_Unreal Take.rlMotion
│ Anim_IN_pet_dog_Unreal Take.rlMotion
│ Anim_IN_put_S_in_FU_Unreal Take.rlMotion
│ Anim_IN_SAST_Unreal Take.rlMotion
│ Anim_IN_SA_pick_up_ground_Unreal Take.rlMotion
│ Anim_IN_SA_pick_up_Unreal Take.rlMotion
│ Anim_IN_SA_put_DWN_ground_Unreal Take.rlMotion
│ Anim_IN_SA_put_DWN_Unreal Take.rlMotion
│ Anim_IN_SA_W_stop_L_Unreal Take.rlMotion
│ Anim_IN_SA_W_stop_R_Unreal Take.rlMotion
│ Anim_IN_SA_W_ST_Unreal Take.rlMotion
│ Anim_IN_SA_W_Unreal Take.rlMotion
│ Anim_IN_SH_enter_Unreal Take.rlMotion
│ Anim_IN_SH_exit_Unreal Take.rlMotion
│ Anim_IN_SH_sit_Unreal Take.rlMotion
│ Anim_IN_sit_BE_cry_E_Unreal Take.rlMotion
│ Anim_IN_sit_BE_cry_loop_Unreal Take.rlMotion
│ Anim_IN_sit_BE_cry_ST_Unreal Take.rlMotion
│ Anim_IN_sit_BE_E_Unreal Take.rlMotion
│ Anim_IN_sit_BE_IDL_01_Unreal Take.rlMotion
│ Anim_IN_sit_BE_IDL_02_Unreal Take.rlMotion
│ Anim_IN_sit_BE_IDL_03_Unreal Take.rlMotion
│ Anim_IN_sit_BE_IDL_04_Unreal Take.rlMotion
│ Anim_IN_sit_BE_loop_Unreal Take.rlMotion
│ Anim_IN_sit_BE_ST_Unreal Take.rlMotion
│ Anim_IN_sit_BE_WR_hands_FI_Unreal Take.rlMotion
│ Anim_IN_sit_BE_WR_hands_Unreal Take.rlMotion
│ Anim_IN_ST_with_S_Unreal Take.rlMotion
│ Anim_IN_SW_floor_E_Unreal Take.rlMotion
│ Anim_IN_SW_floor_loop_Unreal Take.rlMotion
│ Anim_IN_S_TRing_Unreal Take.rlMotion
│ Anim_IN_take_S_from_FU_Unreal Take.rlMotion
│ Anim_IN_untie_prisoner_01_Unreal Take.rlMotion
│ Anim_IN_work_at_HA_01_Unreal Take.rlMotion
│ Anim_IN_work_at_HA_E_Unreal Take.rlMotion
│ Anim_IN_work_at_HA_loop_Unreal Take.rlMotion
│ Anim_IN_work_at_HA_ST_Unreal Take.rlMotion
│ Anim_IN_W_with_S_Unreal Take.rlMotion
│ Anim_ME_E_Unreal Take.rlMotion
│ Anim_ME_loop_Unreal Take.rlMotion
│ Anim_ME_ST_Unreal Take.rlMotion
│ Anim_TA_ANG_01_Unreal Take.rlMotion
│ Anim_TA_ANG_02_Unreal Take.rlMotion
│ Anim_TA_ANG_03_Unreal Take.rlMotion
│ Anim_TA_ANG_04_Unreal Take.rlMotion
│ Anim_TA_ANG_05_Unreal Take.rlMotion
│ Anim_TA_ANG_06_Unreal Take.rlMotion
│ Anim_TA_ANG_07_Unreal Take.rlMotion
│ Anim_TA_ANG_08_Unreal Take.rlMotion
│ Anim_TA_ANG_09_Unreal Take.rlMotion
│ Anim_TA_ANG_10_Unreal Take.rlMotion
│ Anim_TA_ANG_11_Unreal Take.rlMotion
│ Anim_TA_ANG_12_Unreal Take.rlMotion
│ Anim_TA_ANG_AP_01_Unreal Take.rlMotion
│ Anim_TA_ANG_brush_off_Unreal Take.rlMotion
│ Anim_TA_ANG_CA_DWN_01_Unreal Take.rlMotion
│ Anim_TA_ANG_COM_01_Unreal Take.rlMotion
│ Anim_TA_ANG_COM_02_Unreal Take.rlMotion
│ Anim_TA_ANG_CO_01_Unreal Take.rlMotion
│ Anim_TA_ANG_DIS_01_Unreal Take.rlMotion
│ Anim_TA_ANG_DIS_02_Unreal Take.rlMotion
│ Anim_TA_ANG_FP_01_Unreal Take.rlMotion
│ Anim_TA_ANG_give_01_Unreal Take.rlMotion
│ Anim_TA_ANG_hah_01_Unreal Take.rlMotion
│ Anim_TA_ANG_hands_01_Unreal Take.rlMotion
│ Anim_TA_ANG_hit_fist_Unreal Take.rlMotion
│ Anim_TA_ANG_IDL_Unreal Take.rlMotion
│ Anim_TA_ANG_LA_Unreal Take.rlMotion
│ Anim_TA_ANG_LA_you_sarcastic_Unreal Take.rlMotion
│ Anim_TA_ANG_LA_you_Unreal Take.rlMotion
│ Anim_TA_ANG_L_brEAhing_01_Unreal Take.rlMotion
│ Anim_TA_ANG_L_HD_B_01_Unreal Take.rlMotion
│ Anim_TA_ANG_L_HD_B_02_Unreal Take.rlMotion
│ Anim_TA_ANG_L_LA_01_Unreal Take.rlMotion
│ Anim_TA_ANG_L_LA_02_Unreal Take.rlMotion
│ Anim_TA_ANG_L_LA_03_Unreal Take.rlMotion
│ Anim_TA_ANG_L_neck_flex_Unreal Take.rlMotion
│ Anim_TA_ANG_L_nod_01_Unreal Take.rlMotion
│ Anim_TA_ANG_L_nod_02_Unreal Take.rlMotion
│ Anim_TA_ANG_L_tilt_01_Unreal Take.rlMotion
│ Anim_TA_ANG_L_tilt_02_Unreal Take.rlMotion
│ Anim_TA_ANG_L_tilt_03_Unreal Take.rlMotion
│ Anim_TA_ANG_no_absolutely_Unreal Take.rlMotion
│ Anim_TA_ANG_no_single_Unreal Take.rlMotion
│ Anim_TA_ANG_no_slow_01_Unreal Take.rlMotion
│ Anim_TA_ANG_no_slow_02_Unreal Take.rlMotion
│ Anim_TA_ANG_no_strong_Unreal Take.rlMotion
│ Anim_TA_ANG_PT_B_close_Unreal Take.rlMotion
│ Anim_TA_ANG_PT_B_far_Unreal Take.rlMotion
│ Anim_TA_ANG_PT_FWD_close_Unreal Take.rlMotion
│ Anim_TA_ANG_PT_FWD_far_Unreal Take.rlMotion
│ Anim_TA_ANG_PT_L_close_Unreal Take.rlMotion
│ Anim_TA_ANG_PT_L_far_Unreal Take.rlMotion
│ Anim_TA_ANG_PT_R_close_Unreal Take.rlMotion
│ Anim_TA_ANG_PT_R_far_Unreal Take.rlMotion
│ Anim_TA_ANG_P_R_arms_01_Unreal Take.rlMotion
│ Anim_TA_ANG_P_R_arms_02_Unreal Take.rlMotion
│ Anim_TA_ANG_P_R_Unreal Take.rlMotion
│ Anim_TA_ANG_P_Unreal Take.rlMotion
│ Anim_TA_ANG_QT_01_Unreal Take.rlMotion
│ Anim_TA_ANG_quiet_Unreal Take.rlMotion
│ Anim_TA_ANG_RZ_Unreal Take.rlMotion
│ Anim_TA_ANG_shrug_Unreal Take.rlMotion
│ Anim_TA_ANG_stop_01_Unreal Take.rlMotion
│ Anim_TA_ANG_take_01_Unreal Take.rlMotion
│ Anim_TA_ANG_thrEAen_01_Unreal Take.rlMotion
│ Anim_TA_ANG_TH_01_Unreal Take.rlMotion
│ Anim_TA_ANG_TH_02_Unreal Take.rlMotion
│ Anim_TA_ANG_to_N_Unreal Take.rlMotion
│ Anim_TA_ANG_to_sad_Unreal Take.rlMotion
│ Anim_TA_ANG_to_scared_Unreal Take.rlMotion
│ Anim_TA_ANG_yesLI_Unreal Take.rlMotion
│ Anim_TA_ANG_yes_quick_Unreal Take.rlMotion
│ Anim_TA_ANG_yes_slow_Unreal Take.rlMotion
│ Anim_TA_ANG_yes_Unreal Take.rlMotion
│ Anim_TA_N_01_Unreal Take.rlMotion
│ Anim_TA_N_02_Unreal Take.rlMotion
│ Anim_TA_N_03_Unreal Take.rlMotion
│ Anim_TA_N_04_Unreal Take.rlMotion
│ Anim_TA_N_05_Unreal Take.rlMotion
│ Anim_TA_N_06_Unreal Take.rlMotion
│ Anim_TA_N_07_Unreal Take.rlMotion
│ Anim_TA_N_08_Unreal Take.rlMotion
│ Anim_TA_N_09_Unreal Take.rlMotion
│ Anim_TA_N_10_Unreal Take.rlMotion
│ Anim_TA_N_11_Unreal Take.rlMotion
│ Anim_TA_N_12_Unreal Take.rlMotion
│ Anim_TA_N_AP_01_Unreal Take.rlMotion
│ Anim_TA_N_AP_02_Unreal Take.rlMotion
│ Anim_TA_N_AP_03_Unreal Take.rlMotion
│ Anim_TA_N_CA_DWN_01_Unreal Take.rlMotion
│ Anim_TA_N_CA_DWN_02_Unreal Take.rlMotion
│ Anim_TA_N_COM_01_Unreal Take.rlMotion
│ Anim_TA_N_COM_02_Unreal Take.rlMotion
│ Anim_TA_N_CO_01_Unreal Take.rlMotion
│ Anim_TA_N_CO_02_Unreal Take.rlMotion
│ Anim_TA_N_DE_01_Unreal Take.rlMotion
│ Anim_TA_N_DE_02_Unreal Take.rlMotion
│ Anim_TA_N_dismiss_01_Unreal Take.rlMotion
│ Anim_TA_N_dismiss_02_Unreal Take.rlMotion
│ Anim_TA_N_DIS_01_Unreal Take.rlMotion
│ Anim_TA_N_DIS_02_Unreal Take.rlMotion
│ Anim_TA_N_DI_01_Unreal Take.rlMotion
│ Anim_TA_N_DI_02_Unreal Take.rlMotion
│ Anim_TA_N_EM_01_Unreal Take.rlMotion
│ Anim_TA_N_EX_01_Unreal Take.rlMotion
│ Anim_TA_N_EX_02_Unreal Take.rlMotion
│ Anim_TA_N_FL_01_Unreal Take.rlMotion
│ Anim_TA_N_FL_02_Unreal Take.rlMotion
│ Anim_TA_N_FP_01_Unreal Take.rlMotion
│ Anim_TA_N_give_01_Unreal Take.rlMotion
│ Anim_TA_N_hah_01_Unreal Take.rlMotion
│ Anim_TA_N_hands_01_Unreal Take.rlMotion
│ Anim_TA_N_hands_02_Unreal Take.rlMotion
│ Anim_TA_N_HA_01_Unreal Take.rlMotion
│ Anim_TA_N_HA_02_Unreal Take.rlMotion
│ Anim_TA_N_HA_03_Unreal Take.rlMotion
│ Anim_TA_N_IDL_Unreal Take.rlMotion
│ Anim_TA_N_LA_Unreal Take.rlMotion
│ Anim_TA_N_LA_you_Unreal Take.rlMotion
│ Anim_TA_N_L_look_L_fast_Unreal Take.rlMotion
│ Anim_TA_N_L_look_L_Unreal Take.rlMotion
│ Anim_TA_N_L_look_R_fast_Unreal Take.rlMotion
│ Anim_TA_N_L_look_R_Unreal Take.rlMotion
│ Anim_TA_N_L_nod_01_Unreal Take.rlMotion
│ Anim_TA_N_L_nod_02_Unreal Take.rlMotion
│ Anim_TA_N_L_nod_03_Unreal Take.rlMotion
│ Anim_TA_N_L_scratch_head_Unreal Take.rlMotion
│ Anim_TA_N_L_tilt_Unreal Take.rlMotion
│ Anim_TA_N_L_touch_arm_Unreal Take.rlMotion
│ Anim_TA_N_L_TURN_body_L_Unreal Take.rlMotion
│ Anim_TA_N_L_TURN_body_R_Unreal Take.rlMotion
│ Anim_TA_N_no_brEAhe_Unreal Take.rlMotion
│ Anim_TA_N_no_lowered_head_Unreal Take.rlMotion
│ Anim_TA_N_no_quick_Unreal Take.rlMotion
│ Anim_TA_N_no_single_Unreal Take.rlMotion
│ Anim_TA_N_PT_B_close_Unreal Take.rlMotion
│ Anim_TA_N_PT_B_far_Unreal Take.rlMotion
│ Anim_TA_N_PT_FWD_close_Unreal Take.rlMotion
│ Anim_TA_N_PT_FWD_far_Unreal Take.rlMotion
│ Anim_TA_N_PT_L_close_Unreal Take.rlMotion
│ Anim_TA_N_PT_L_far_Unreal Take.rlMotion
│ Anim_TA_N_PT_R_close_Unreal Take.rlMotion
│ Anim_TA_N_PT_R_far_Unreal Take.rlMotion
│ Anim_TA_N_P_L_arms_Unreal Take.rlMotion
│ Anim_TA_N_P_L_Unreal Take.rlMotion
│ Anim_TA_N_P_R_arms_Unreal Take.rlMotion
│ Anim_TA_N_P_R_Unreal Take.rlMotion
│ Anim_TA_N_P_Unreal Take.rlMotion
│ Anim_TA_N_QT_01_Unreal Take.rlMotion
│ Anim_TA_N_QT_02_Unreal Take.rlMotion
│ Anim_TA_N_quiet_Unreal Take.rlMotion
│ Anim_TA_N_RZ_Unreal Take.rlMotion
│ Anim_TA_N_shrug_Unreal Take.rlMotion
│ Anim_TA_N_stop_01_Unreal Take.rlMotion
│ Anim_TA_N_stop_02_Unreal Take.rlMotion
│ Anim_TA_N_take_01_Unreal Take.rlMotion
│ Anim_TA_N_TH_01_Unreal Take.rlMotion
│ Anim_TA_N_TH_02_Unreal Take.rlMotion
│ Anim_TA_N_to_ANG_Unreal Take.rlMotion
│ Anim_TA_N_to_sad_Unreal Take.rlMotion
│ Anim_TA_N_to_scared_Unreal Take.rlMotion
│ Anim_TA_N_yesLI_Unreal Take.rlMotion
│ Anim_TA_N_yes_long_Unreal Take.rlMotion
│ Anim_TA_N_yes_quick_Unreal Take.rlMotion
│ Anim_TA_N_yes_Unreal Take.rlMotion
│ Anim_TA_SC_01_Unreal Take.rlMotion
│ Anim_TA_SC_02_Unreal Take.rlMotion
│ Anim_TA_SC_03_Unreal Take.rlMotion
│ Anim_TA_SC_04_Unreal Take.rlMotion
│ Anim_TA_SC_05_Unreal Take.rlMotion
│ Anim_TA_SC_06_Unreal Take.rlMotion
│ Anim_TA_SC_07_Unreal Take.rlMotion
│ Anim_TA_SC_08_Unreal Take.rlMotion
│ Anim_TA_SC_09_Unreal Take.rlMotion
│ Anim_TA_SC_10_Unreal Take.rlMotion
│ Anim_TA_SC_11_Unreal Take.rlMotion
│ Anim_TA_SC_12_Unreal Take.rlMotion
│ Anim_TA_SC_AP_01_Unreal Take.rlMotion
│ Anim_TA_SC_AP_02_Unreal Take.rlMotion
│ Anim_TA_SC_CA_DWN_01_Unreal Take.rlMotion
│ Anim_TA_SC_CA_DWN_02_Unreal Take.rlMotion
│ Anim_TA_SC_COM_01_Unreal Take.rlMotion
│ Anim_TA_SC_CO_01_Unreal Take.rlMotion
│ Anim_TA_SC_CO_02_Unreal Take.rlMotion
│ Anim_TA_SC_DE_01_Unreal Take.rlMotion
│ Anim_TA_SC_dismiss_01_Unreal Take.rlMotion
│ Anim_TA_SC_dismiss_02_Unreal Take.rlMotion
│ Anim_TA_SC_DIS_01_Unreal Take.rlMotion
│ Anim_TA_SC_DIS_02_Unreal Take.rlMotion
│ Anim_TA_SC_give_01_Unreal Take.rlMotion
│ Anim_TA_SC_hands_01_Unreal Take.rlMotion
│ Anim_TA_SC_hands_02_Unreal Take.rlMotion
│ Anim_TA_SC_IDL_Unreal Take.rlMotion
│ Anim_TA_SC_LA_Unreal Take.rlMotion
│ Anim_TA_SC_LA_you_Unreal Take.rlMotion
│ Anim_TA_SC_L_look_L_fast_Unreal Take.rlMotion
│ Anim_TA_SC_L_look_L_Unreal Take.rlMotion
│ Anim_TA_SC_L_look_R_fast_Unreal Take.rlMotion
│ Anim_TA_SC_L_look_R_Unreal Take.rlMotion
│ Anim_TA_SC_L_nod_01_Unreal Take.rlMotion
│ Anim_TA_SC_L_nod_02_Unreal Take.rlMotion
│ Anim_TA_SC_L_nod_03_Unreal Take.rlMotion
│ Anim_TA_SC_L_nod_04_Unreal Take.rlMotion
│ Anim_TA_SC_L_shake_01_Unreal Take.rlMotion
│ Anim_TA_SC_L_shake_02_Unreal Take.rlMotion
│ Anim_TA_SC_L_shake_03_Unreal Take.rlMotion
│ Anim_TA_SC_L_touch_arm_Unreal Take.rlMotion
│ Anim_TA_SC_no_long_Unreal Take.rlMotion
│ Anim_TA_SC_no_quick_Unreal Take.rlMotion
│ Anim_TA_SC_no_single_Unreal Take.rlMotion
│ Anim_TA_SC_PT_B_close_Unreal Take.rlMotion
│ Anim_TA_SC_PT_B_far_Unreal Take.rlMotion
│ Anim_TA_SC_PT_FWD_close_Unreal Take.rlMotion
│ Anim_TA_SC_PT_FWD_far_Unreal Take.rlMotion
│ Anim_TA_SC_PT_L_close_Unreal Take.rlMotion
│ Anim_TA_SC_PT_L_far_Unreal Take.rlMotion
│ Anim_TA_SC_PT_R_close_Unreal Take.rlMotion
│ Anim_TA_SC_PT_R_far_Unreal Take.rlMotion
│ Anim_TA_SC_P_B_01_Unreal Take.rlMotion
│ Anim_TA_SC_P_B_02_Unreal Take.rlMotion
│ Anim_TA_SC_P_L_arms_Unreal Take.rlMotion
│ Anim_TA_SC_P_R_arms_Unreal Take.rlMotion
│ Anim_TA_SC_P_Unreal Take.rlMotion
│ Anim_TA_SC_QT_01_Unreal Take.rlMotion
│ Anim_TA_SC_QT_02_Unreal Take.rlMotion
│ Anim_TA_SC_quiet_Unreal Take.rlMotion
│ Anim_TA_SC_RZ_Unreal Take.rlMotion
│ Anim_TA_SC_shrug_Unreal Take.rlMotion
│ Anim_TA_SC_sigh_Unreal Take.rlMotion
│ Anim_TA_SC_stay_B_Unreal Take.rlMotion
│ Anim_TA_SC_stop_01_Unreal Take.rlMotion
│ Anim_TA_SC_stop_02_Unreal Take.rlMotion
│ Anim_TA_SC_take_01_Unreal Take.rlMotion
│ Anim_TA_SC_TH_01_Unreal Take.rlMotion
│ Anim_TA_SC_to_ANG_Unreal Take.rlMotion
│ Anim_TA_SC_to_N_Unreal Take.rlMotion
│ Anim_TA_SC_to_sad_Unreal Take.rlMotion
│ Anim_TA_SC_yesLI_Unreal Take.rlMotion
│ Anim_TA_SC_yes_insecure_Unreal Take.rlMotion
│ Anim_TA_SC_yes_quick_Unreal Take.rlMotion
│ Anim_TA_SC_yes_single_Unreal Take.rlMotion
│ Anim_TA_S_01_Unreal Take.rlMotion
│ Anim_TA_S_02_Unreal Take.rlMotion
│ Anim_TA_S_03_Unreal Take.rlMotion
│ Anim_TA_S_04_Unreal Take.rlMotion
│ Anim_TA_S_05_Unreal Take.rlMotion
│ Anim_TA_S_06_Unreal Take.rlMotion
│ Anim_TA_S_07_Unreal Take.rlMotion
│ Anim_TA_S_08_Unreal Take.rlMotion
│ Anim_TA_S_09_Unreal Take.rlMotion
│ Anim_TA_S_10_Unreal Take.rlMotion
│ Anim_TA_S_11_Unreal Take.rlMotion
│ Anim_TA_S_12_Unreal Take.rlMotion
│ Anim_TA_S_AP_01_Unreal Take.rlMotion
│ Anim_TA_S_CA_DWN_01_Unreal Take.rlMotion
│ Anim_TA_S_COM_01_Unreal Take.rlMotion
│ Anim_TA_S_COM_02_Unreal Take.rlMotion
│ Anim_TA_S_CO_01_Unreal Take.rlMotion
│ Anim_TA_S_CO_02_Unreal Take.rlMotion
│ Anim_TA_S_DE_01_Unreal Take.rlMotion
│ Anim_TA_S_dismiss_01_Unreal Take.rlMotion
│ Anim_TA_S_dismiss_02_Unreal Take.rlMotion
│ Anim_TA_S_DIS_01_Unreal Take.rlMotion
│ Anim_TA_S_FP_01_Unreal Take.rlMotion
│ Anim_TA_S_give_01_Unreal Take.rlMotion
│ Anim_TA_S_hands_01_Unreal Take.rlMotion
│ Anim_TA_S_IDL_Unreal Take.rlMotion
│ Anim_TA_S_LA_Unreal Take.rlMotion
│ Anim_TA_S_LA_you_Unreal Take.rlMotion
│ Anim_TA_S_L_look_L_01_Unreal Take.rlMotion
│ Anim_TA_S_L_look_L_02_Unreal Take.rlMotion
│ Anim_TA_S_L_look_R_01_Unreal Take.rlMotion
│ Anim_TA_S_L_look_R_02_Unreal Take.rlMotion
│ Anim_TA_S_L_lower_head_Unreal Take.rlMotion
│ Anim_TA_S_L_nod_01_Unreal Take.rlMotion
│ Anim_TA_S_L_nod_02_Unreal Take.rlMotion
│ Anim_TA_S_L_shake_01_Unreal Take.rlMotion
│ Anim_TA_S_L_shake_02_Unreal Take.rlMotion
│ Anim_TA_S_L_sigh_Unreal Take.rlMotion
│ Anim_TA_S_L_slight_nod_Unreal Take.rlMotion
│ Anim_TA_S_L_slight_shake_Unreal Take.rlMotion
│ Anim_TA_S_L_tilt_Unreal Take.rlMotion
│ Anim_TA_S_L_touch_arm_Unreal Take.rlMotion
│ Anim_TA_S_no_disbelief_Unreal Take.rlMotion
│ Anim_TA_S_no_lowered_head_Unreal Take.rlMotion
│ Anim_TA_S_no_single_Unreal Take.rlMotion
│ Anim_TA_S_no_touch_head_Unreal Take.rlMotion
│ Anim_TA_S_PT_B_close_Unreal Take.rlMotion
│ Anim_TA_S_PT_B_far_Unreal Take.rlMotion
│ Anim_TA_S_PT_FWD_close_Unreal Take.rlMotion
│ Anim_TA_S_PT_FWD_far_Unreal Take.rlMotion
│ Anim_TA_S_PT_L_close_Unreal Take.rlMotion
│ Anim_TA_S_PT_L_far_Unreal Take.rlMotion
│ Anim_TA_S_PT_R_close_Unreal Take.rlMotion
│ Anim_TA_S_PT_R_far_Unreal Take.rlMotion
│ Anim_TA_S_P_L_arms_Unreal Take.rlMotion
│ Anim_TA_S_P_L_Unreal Take.rlMotion
│ Anim_TA_S_P_R_arms_Unreal Take.rlMotion
│ Anim_TA_S_P_R_Unreal Take.rlMotion
│ Anim_TA_S_P_Unreal Take.rlMotion
│ Anim_TA_S_QT_01_Unreal Take.rlMotion
│ Anim_TA_S_QT_02_Unreal Take.rlMotion
│ Anim_TA_S_quiet_Unreal Take.rlMotion
│ Anim_TA_S_RZ_Unreal Take.rlMotion
│ Anim_TA_S_shrug_Unreal Take.rlMotion
│ Anim_TA_S_sigh_01_Unreal Take.rlMotion
│ Anim_TA_S_sigh_02_Unreal Take.rlMotion
│ Anim_TA_S_stop_01_Unreal Take.rlMotion
│ Anim_TA_S_take_01_Unreal Take.rlMotion
│ Anim_TA_S_TH_01_Unreal Take.rlMotion
│ Anim_TA_S_TH_02_Unreal Take.rlMotion
│ Anim_TA_S_to_ANG_Unreal Take.rlMotion
│ Anim_TA_S_to_N_Unreal Take.rlMotion
│ Anim_TA_S_to_scared_Unreal Take.rlMotion
│ Anim_TA_S_wipe_eyes_Unreal Take.rlMotion
│ Anim_TA_S_wipe_face_Unreal Take.rlMotion
│ Anim_TA_S_yes_long_Unreal Take.rlMotion
│ Anim_TA_S_yes_single_Unreal Take.rlMotion
│ Anim_TA_S_yes_Unreal Take.rlMotion
│
├─Sword
│ Anim_CR_F_01_Unreal Take.rlMotion
│ Anim_CSATLI_01_DE_Unreal Take.rlMotion
│ Anim_CSATLI_01_Unreal Take.rlMotion
│ Anim_CSATLI_02_DE_Unreal Take.rlMotion
│ Anim_CSATLI_02_Unreal Take.rlMotion
│ Anim_CSATLI_03_DE_Unreal Take.rlMotion
│ Anim_CSATLI_03_Unreal Take.rlMotion
│ Anim_CSATLI_04_DE_Unreal Take.rlMotion
│ Anim_CSATLI_04_Unreal Take.rlMotion
│ Anim_CSAT_heavy_01_Unreal Take.rlMotion
│ Anim_CSAT_heavy_02_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_180_L_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_180_R_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_90_L_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_90_R_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_BWD_L_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_BWD_R_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_BWD_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_FWD_LLeg_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_FWD_L_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_FWD_R_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_FWD_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_L_Unreal Take.rlMotion
│ Anim_CSBLST_to_W_R_Unreal Take.rlMotion
│ Anim_CSBLST_Unreal Take.rlMotion
│ Anim_CSBL_break_01_Unreal Take.rlMotion
│ Anim_CSBL_hit_F_L_01_Unreal Take.rlMotion
│ Anim_CSBL_hit_F_R_01_Unreal Take.rlMotion
│ Anim_CSBL_W_BWD_L_toST_L_Unreal Take.rlMotion
│ Anim_CSBL_W_BWD_L_toST_R_Unreal Take.rlMotion
│ Anim_CSBL_W_BWD_L_Unreal Take.rlMotion
│ Anim_CSBL_W_BWD_R_toST_L_Unreal Take.rlMotion
│ Anim_CSBL_W_BWD_R_toST_R_Unreal Take.rlMotion
│ Anim_CSBL_W_BWD_R_Unreal Take.rlMotion
│ Anim_CSBL_W_BWD_toST_L_Unreal Take.rlMotion
│ Anim_CSBL_W_BWD_toST_R_Unreal Take.rlMotion
│ Anim_CSBL_W_BWD_Unreal Take.rlMotion
│ Anim_CSBL_W_FWD_L_toST_L_Unreal Take.rlMotion
│ Anim_CSBL_W_FWD_L_toST_R_Unreal Take.rlMotion
│ Anim_CSBL_W_FWD_L_Unreal Take.rlMotion
│ Anim_CSBL_W_FWD_R_toST_L_Unreal Take.rlMotion
│ Anim_CSBL_W_FWD_R_toST_R_Unreal Take.rlMotion
│ Anim_CSBL_W_FWD_R_Unreal Take.rlMotion
│ Anim_CSBL_W_FWD_toST_L_Unreal Take.rlMotion
│ Anim_CSBL_W_FWD_toST_R_Unreal Take.rlMotion
│ Anim_CSBL_W_FWD_Unreal Take.rlMotion
│ Anim_CSBL_W_L_toST_L_Unreal Take.rlMotion
│ Anim_CSBL_W_L_toST_R_Unreal Take.rlMotion
│ Anim_CSBL_W_L_Unreal Take.rlMotion
│ Anim_CSBL_W_R_toST_L_Unreal Take.rlMotion
│ Anim_CSBL_W_R_toST_R_Unreal Take.rlMotion
│ Anim_CSBL_W_R_Unreal Take.rlMotion
│ Anim_CSST_to_CRST_Unreal Take.rlMotion
│ Anim_CSST_to_R_180_L_Unreal Take.rlMotion
│ Anim_CSST_to_R_180_R_Unreal Take.rlMotion
│ Anim_CSST_to_R_90_L_Unreal Take.rlMotion
│ Anim_CSST_to_R_90_R_Unreal Take.rlMotion
│ Anim_CSST_to_R_L_Unreal Take.rlMotion
│ Anim_CSST_to_R_Unreal Take.rlMotion
│ Anim_CSST_to_SP_180_L_Unreal Take.rlMotion
│ Anim_CSST_to_SP_180_R_Unreal Take.rlMotion
│ Anim_CSST_to_SP_90_L_Unreal Take.rlMotion
│ Anim_CSST_to_SP_90_R_Unreal Take.rlMotion
│ Anim_CSST_to_SP_L_Unreal Take.rlMotion
│ Anim_CSST_to_SP_Unreal Take.rlMotion
│ Anim_CSST_to_W_180_L_Unreal Take.rlMotion
│ Anim_CSST_to_W_180_R_Unreal Take.rlMotion
│ Anim_CSST_to_W_90_L_Unreal Take.rlMotion
│ Anim_CSST_to_W_90_R_Unreal Take.rlMotion
│ Anim_CSST_to_W_B_Unreal Take.rlMotion
│ Anim_CSST_to_W_FWD_L_Unreal Take.rlMotion
│ Anim_CSST_to_W_FWD_Unreal Take.rlMotion
│ Anim_CSST_to_W_L_Unreal Take.rlMotion
│ Anim_CSST_to_W_R_Unreal Take.rlMotion
│ Anim_CSST_Unreal Take.rlMotion
│ Anim_CS_cLEse_E_Unreal Take.rlMotion
│ Anim_CS_cLEse_loop_Unreal Take.rlMotion
│ Anim_CS_cLEse_ST_Unreal Take.rlMotion
│ Anim_CS_COAT_01_Unreal Take.rlMotion
│ Anim_CS_CO_bash_Unreal Take.rlMotion
│ Anim_CS_CRST_toST_Unreal Take.rlMotion
│ Anim_CS_CRST_to_W_180_L_Unreal Take.rlMotion
│ Anim_CS_CRST_to_W_180_R_Unreal Take.rlMotion
│ Anim_CS_CRST_to_W_90_L_Unreal Take.rlMotion
│ Anim_CS_CRST_to_W_90_R_Unreal Take.rlMotion
│ Anim_CS_CRST_to_W_Unreal Take.rlMotion
│ Anim_CS_CR_IDL_01_Unreal Take.rlMotion
│ Anim_CS_CR_IDL_02_Unreal Take.rlMotion
│ Anim_CS_CR_IDL_03_Unreal Take.rlMotion
│ Anim_CS_CR_W_to_CRST_L_Unreal Take.rlMotion
│ Anim_CS_CR_W_to_CRST_R_Unreal Take.rlMotion
│ Anim_CS_CR_W_TURN_180_L_Unreal Take.rlMotion
│ Anim_CS_CR_W_TURN_180_R_Unreal Take.rlMotion
│ Anim_CS_CR_W_Unreal Take.rlMotion
│ Anim_CS_DODGE_B_Unreal Take.rlMotion
│ Anim_CS_DODGE_F_Unreal Take.rlMotion
│ Anim_CS_DODGE_L_Unreal Take.rlMotion
│ Anim_CS_DODGE_R_Unreal Take.rlMotion
│ Anim_CS_EQ_Unreal Take.rlMotion
│ Anim_CS_F_01_Unreal Take.rlMotion
│ Anim_CS_F_SP_01_Unreal Take.rlMotion
│ Anim_CS_GH_B_01_Unreal Take.rlMotion
│ Anim_CS_GH_B_02_Unreal Take.rlMotion
│ Anim_CS_GH_F_01_Unreal Take.rlMotion
│ Anim_CS_GH_F_02_Unreal Take.rlMotion
│ Anim_CS_GH_F_03_Unreal Take.rlMotion
│ Anim_CS_GH_F_L_01_Unreal Take.rlMotion
│ Anim_CS_GH_F_L_02_Unreal Take.rlMotion
│ Anim_CS_GH_F_L_03_Unreal Take.rlMotion
│ Anim_CS_GH_F_R_01_Unreal Take.rlMotion
│ Anim_CS_GH_F_R_02_Unreal Take.rlMotion
│ Anim_CS_GH_F_R_03_Unreal Take.rlMotion
│ Anim_CS_GH_L_01_Unreal Take.rlMotion
│ Anim_CS_GH_L_02_Unreal Take.rlMotion
│ Anim_CS_GH_R_01_Unreal Take.rlMotion
│ Anim_CS_GH_R_02_Unreal Take.rlMotion
│ Anim_CS_IDL_01_Unreal Take.rlMotion
│ Anim_CS_IDL_02_Unreal Take.rlMotion
│ Anim_CS_IDL_03_Unreal Take.rlMotion
│ Anim_CS_JU_in_PL_fall_loop_Unreal Take.rlMotion
│ Anim_CS_JU_in_PL_Unreal Take.rlMotion
│ Anim_CS_JU_land_hard_Unreal Take.rlMotion
│ Anim_CS_JU_land_Unreal Take.rlMotion
│ Anim_CS_KD_F_01_Unreal Take.rlMotion
│ Anim_CS_KD_F_Unreal Take.rlMotion
│ Anim_CS_KD_getB_Unreal Take.rlMotion
│ Anim_CS_R_JU_L_Unreal Take.rlMotion
│ Anim_CS_R_JU_R_Unreal Take.rlMotion
│ Anim_CS_R_toST_L_Unreal Take.rlMotion
│ Anim_CS_R_toST_R_Unreal Take.rlMotion
│ Anim_CS_R_TURN_180_L_Unreal Take.rlMotion
│ Anim_CS_R_TURN_180_R_Unreal Take.rlMotion
│ Anim_CS_R_Unreal Take.rlMotion
│ Anim_CS_spit_Unreal Take.rlMotion
│ Anim_CS_SP_Unreal Take.rlMotion
│ Anim_CS_unEQ_to_BOW_EQ_Unreal Take.rlMotion
│ Anim_CS_unEQ_Unreal Take.rlMotion
│ Anim_CS_W_B_L_toST_L_Unreal Take.rlMotion
│ Anim_CS_W_B_L_Unreal Take.rlMotion
│ Anim_CS_W_B_R_toST_L_Unreal Take.rlMotion
│ Anim_CS_W_B_R_Unreal Take.rlMotion
│ Anim_CS_W_B_toST_L_Unreal Take.rlMotion
│ Anim_CS_W_B_Unreal Take.rlMotion
│ Anim_CS_W_FWD_L_toST_L_Unreal Take.rlMotion
│ Anim_CS_W_FWD_L_Unreal Take.rlMotion
│ Anim_CS_W_FWD_R_toST_L_Unreal Take.rlMotion
│ Anim_CS_W_FWD_R_Unreal Take.rlMotion
│ Anim_CS_W_FWD_toST_L_Unreal Take.rlMotion
│ Anim_CS_W_FWD_toST_R_Unreal Take.rlMotion
│ Anim_CS_W_FWD_Unreal Take.rlMotion
│ Anim_CS_W_L2_Unreal Take.rlMotion
│ Anim_CS_W_L_toST_L_Unreal Take.rlMotion
│ Anim_CS_W_R_toST_L_Unreal Take.rlMotion
│ Anim_CS_W_R_Unreal Take.rlMotion
│ Anim_CS_W_TURN_180_L_Unreal Take.rlMotion
│ Anim_CS_W_TURN_180_R_Unreal Take.rlMotion
│ Anim_IN_cut_TR_E_Unreal Take.rlMotion
│ Anim_IN_SW_floor_ST_Unreal Take.rlMotion
│ Anim_IN_TR_SAT_1_Unreal Take.rlMotion
│ Anim_IN_TR_SAT_2_Unreal Take.rlMotion
│ Anim_IN_TR_SAT_3_Unreal Take.rlMotion
│ Anim_IN_TR_S_EQ_Unreal Take.rlMotion
│ Anim_IN_TR_S_unEQ_Unreal Take.rlMotion
│ Anim_ST_01_Unreal Take.rlMotion
│
└─Unarmed
Anim_CRST_01_Unreal Take.rlMotion
Anim_CRST_toST_Unreal Take.rlMotion
Anim_CRST_to_W_180_L_Unreal Take.rlMotion
Anim_CRST_to_W_180_R_Unreal Take.rlMotion
Anim_CRST_to_W_90_L_Unreal Take.rlMotion
Anim_CRST_to_W_90_R_Unreal Take.rlMotion
Anim_CRST_to_W_L_Unreal Take.rlMotion
Anim_CRST_to_W_Unreal Take.rlMotion
Anim_CR_IDL_01_Unreal Take.rlMotion
Anim_CR_IDL_02_Unreal Take.rlMotion
Anim_CR_IDL_03_Unreal Take.rlMotion
Anim_CR_W_to_CRST_L_Unreal Take.rlMotion
Anim_CR_W_to_CRST_R_Unreal Take.rlMotion
Anim_CR_W_TURN_180_L_Unreal Take.rlMotion
Anim_CR_W_TURN_180_R_Unreal Take.rlMotion
Anim_CR_W_Unreal Take.rlMotion
Anim_DODGE_B_Unreal Take.rlMotion
Anim_DODGE_F_Unreal Take.rlMotion
Anim_DODGE_L_Unreal Take.rlMotion
Anim_DODGE_R_Unreal Take.rlMotion
Anim_IDL_01_Unreal Take.rlMotion
Anim_IDL_02_Unreal Take.rlMotion
Anim_IDL_03_Unreal Take.rlMotion
Anim_IDL_04_Unreal Take.rlMotion
Anim_IDL_05_Unreal Take.rlMotion
Anim_IDL_06_Unreal Take.rlMotion
Anim_IN_FI_EX_E_Unreal Take.rlMotion
Anim_IN_FI_EX_loop_Unreal Take.rlMotion
Anim_IN_FI_EX_ST_Unreal Take.rlMotion
Anim_noise_R_fingers_unarmed_Unreal Take.rlMotion
Anim_recover_01_Unreal Take.rlMotion
Anim_recover_02_Unreal Take.rlMotion
Anim_R_toST_L_Unreal Take.rlMotion
Anim_R_toST_R_Unreal Take.rlMotion
Anim_R_TURN_180_L_Unreal Take.rlMotion
Anim_R_TURN_180_R_Unreal Take.rlMotion
Anim_R_Unreal Take.rlMotion
Anim_SP_Unreal Take.rlMotion
Anim_ST_to_CRST_Unreal Take.rlMotion
Anim_ST_to_R_180_L_Unreal Take.rlMotion
Anim_ST_to_R_180_R_Unreal Take.rlMotion
Anim_ST_to_R_90_L_Unreal Take.rlMotion
Anim_ST_to_R_90_R_Unreal Take.rlMotion
Anim_ST_to_R_L_Unreal Take.rlMotion
Anim_ST_to_R_Unreal Take.rlMotion
Anim_ST_to_SP_180_L_Unreal Take.rlMotion
Anim_ST_to_SP_180_R_Unreal Take.rlMotion
Anim_ST_to_SP_90_L_Unreal Take.rlMotion
Anim_ST_to_SP_90_R_Unreal Take.rlMotion
Anim_ST_to_SP_L_Unreal Take.rlMotion
Anim_ST_to_SP_Unreal Take.rlMotion
Anim_ST_to_W_180_L_Unreal Take.rlMotion
Anim_ST_to_W_180_R_Unreal Take.rlMotion
Anim_ST_to_W_90_L_Unreal Take.rlMotion
Anim_ST_to_W_90_R_Unreal Take.rlMotion
Anim_ST_to_W_L_Unreal Take.rlMotion
Anim_ST_to_W_Unreal Take.rlMotion
Anim_TH_E_Unreal Take.rlMotion
Anim_TH_loop_Unreal Take.rlMotion
Anim_TH_ST_Unreal Take.rlMotion
Anim_TURN_L_180_Unreal Take.rlMotion
Anim_TURN_L_90_Unreal Take.rlMotion
Anim_TURN_R_180_Unreal Take.rlMotion
Anim_TURN_R_90_Unreal Take.rlMotion
Anim_W_toST_L_Unreal Take.rlMotion
Anim_W_toST_R_Unreal Take.rlMotion
Anim_W_TURN_180_L_Unreal Take.rlMotion
Anim_W_TURN_180_R_Unreal Take.rlMotion
Anim_W_Unreal Take.rlMotion
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