文件列表
└─Toon Soldiers – Armies iC7.92
├─Animations
│ ├─Akimbo
│ │ │ akimbo_combat_draw_Unreal Take.rlMotion
│ │ │ akimbo_combat_idle_Unreal Take.rlMotion
│ │ │ akimbo_combat_reload_Unreal Take.rlMotion
│ │ │ akimbo_combat_shoot_burst_Unreal Take.rlMotion
│ │ │ akimbo_combat_shoot_L_Unreal Take.rlMotion
│ │ │ akimbo_combat_shoot_R_Unreal Take.rlMotion
│ │ │ akimbo_combat_shoot_Unreal Take.rlMotion
│ │ │ akimbo_death_A_Unreal Take.rlMotion
│ │ │ akimbo_death_B_Unreal Take.rlMotion
│ │ │ akimbo_death_C_Unreal Take.rlMotion
│ │ │ akimbo_death_D_Unreal Take.rlMotion
│ │ │ akimbo_death_E_Unreal Take.rlMotion
│ │ │ akimbo_interact_A_Unreal Take.rlMotion
│ │ │ akimbo_interact_B_Unreal Take.rlMotion
│ │ │ akimbo_take_damage_Unreal Take.rlMotion
│ │ │ akimbo_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ ├─Aim_Poses
│ │ │ akimbo_combat_aim_down_Unreal Take.rlMotion
│ │ │ akimbo_combat_aim_up_Unreal Take.rlMotion
│ │ │
│ │ ├─Crouch
│ │ │ akimbo_crouch_draw_Unreal Take.rlMotion
│ │ │ akimbo_crouch_idle_Unreal Take.rlMotion
│ │ │ akimbo_crouch_reload_Unreal Take.rlMotion
│ │ │ akimbo_crouch_shoot_burst_Unreal Take.rlMotion
│ │ │ akimbo_crouch_shoot_L_Unreal Take.rlMotion
│ │ │ akimbo_crouch_shoot_R_Unreal Take.rlMotion
│ │ │ akimbo_crouch_shoot_Unreal Take.rlMotion
│ │ │ akimbo_crouch_take_damage_Unreal Take.rlMotion
│ │ │ akimbo_crouch_throw_grenade_Unreal Take.rlMotion
│ │ │ akimbo_crouch_walk_back_Unreal Take.rlMotion
│ │ │ akimbo_crouch_walk_left_Unreal Take.rlMotion
│ │ │ akimbo_crouch_walk_right_Unreal Take.rlMotion
│ │ │ akimbo_crouch_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Guard
│ │ │ akimbo_guard_idle_Unreal Take.rlMotion
│ │ │ akimbo_guard_run_Unreal Take.rlMotion
│ │ │ akimbo_guard_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Movement
│ │ │ akimbo_combat_roll_Unreal Take.rlMotion
│ │ │ akimbo_combat_run_back_Unreal Take.rlMotion
│ │ │ akimbo_combat_run_left_Unreal Take.rlMotion
│ │ │ akimbo_combat_run_right_Unreal Take.rlMotion
│ │ │ akimbo_combat_run_Unreal Take.rlMotion
│ │ │ akimbo_combat_walk_back_Unreal Take.rlMotion
│ │ │ akimbo_combat_walk_left_Unreal Take.rlMotion
│ │ │ akimbo_combat_walk_right_Unreal Take.rlMotion
│ │ │ akimbo_combat_walk_Unreal Take.rlMotion
│ │ │ akimbo_jump_1_start_Unreal Take.rlMotion
│ │ │ akimbo_jump_2_air_Unreal Take.rlMotion
│ │ │ akimbo_jump_3_land_Unreal Take.rlMotion
│ │ │ akimbo_ladder_climb_down_Unreal Take.rlMotion
│ │ │ akimbo_ladder_climb_idle_Unreal Take.rlMotion
│ │ │ akimbo_ladder_climb_up_Unreal Take.rlMotion
│ │ │ akimbo_sprint_Unreal Take.rlMotion
│ │ │
│ │ ├─Prone
│ │ │ akimbo_prone_death_Unreal Take.rlMotion
│ │ │ akimbo_prone_draw_Unreal Take.rlMotion
│ │ │ akimbo_prone_goto_Unreal Take.rlMotion
│ │ │ akimbo_prone_idle_Unreal Take.rlMotion
│ │ │ akimbo_prone_move_Unreal Take.rlMotion
│ │ │ akimbo_prone_reload_Unreal Take.rlMotion
│ │ │ akimbo_prone_shoot_burst_Unreal Take.rlMotion
│ │ │ akimbo_prone_shoot_L_Unreal Take.rlMotion
│ │ │ akimbo_prone_shoot_R_Unreal Take.rlMotion
│ │ │ akimbo_prone_shoot_Unreal Take.rlMotion
│ │ │ akimbo_prone_standup_Unreal Take.rlMotion
│ │ │ akimbo_prone_take_damage_Unreal Take.rlMotion
│ │ │ akimbo_prone_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ └─Root_Motion
│ │ akimbo_RM_combat_roll_Unreal Take.rlMotion
│ │ akimbo_RM_combat_run_back_Unreal Take.rlMotion
│ │ akimbo_RM_combat_run_left_Unreal Take.rlMotion
│ │ akimbo_RM_combat_run_right_Unreal Take.rlMotion
│ │ akimbo_RM_combat_run_Unreal Take.rlMotion
│ │ akimbo_RM_combat_walk_back_Unreal Take.rlMotion
│ │ akimbo_RM_combat_walk_left_Unreal Take.rlMotion
│ │ akimbo_RM_combat_walk_right_Unreal Take.rlMotion
│ │ akimbo_RM_combat_walk_Unreal Take.rlMotion
│ │ akimbo_RM_crouch_walk_back_Unreal Take.rlMotion
│ │ akimbo_RM_crouch_walk_left_Unreal Take.rlMotion
│ │ akimbo_RM_crouch_walk_right_Unreal Take.rlMotion
│ │ akimbo_RM_crouch_walk_Unreal Take.rlMotion
│ │ akimbo_RM_guard_run_Unreal Take.rlMotion
│ │ akimbo_RM_guard_walk_Unreal Take.rlMotion
│ │ akimbo_RM_prone_move_Unreal Take.rlMotion
│ │ akimbo_RM_sprint_Unreal Take.rlMotion
│ │
│ ├─Handgun
│ │ │ handgun_combat_draw_Unreal Take.rlMotion
│ │ │ handgun_combat_idle_Unreal Take.rlMotion
│ │ │ handgun_combat_reload_Unreal Take.rlMotion
│ │ │ handgun_combat_shoot_burst_Unreal Take.rlMotion
│ │ │ handgun_combat_shoot_Unreal Take.rlMotion
│ │ │ handgun_death_A_Unreal Take.rlMotion
│ │ │ handgun_death_B_Unreal Take.rlMotion
│ │ │ handgun_death_C_Unreal Take.rlMotion
│ │ │ handgun_death_D_Unreal Take.rlMotion
│ │ │ handgun_death_E_Unreal Take.rlMotion
│ │ │ handgun_interact_A_Unreal Take.rlMotion
│ │ │ handgun_interact_B_Unreal Take.rlMotion
│ │ │ handgun_take_damage_Unreal Take.rlMotion
│ │ │ handgun_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ ├─Aim_Poses
│ │ │ handgun_combat_aim_down_Unreal Take.rlMotion
│ │ │ handgun_combat_aim_up_Unreal Take.rlMotion
│ │ │
│ │ ├─Crouch
│ │ │ handgun_crouch_draw_Unreal Take.rlMotion
│ │ │ handgun_crouch_idle_Unreal Take.rlMotion
│ │ │ handgun_crouch_reload_Unreal Take.rlMotion
│ │ │ handgun_crouch_shoot_burst_Unreal Take.rlMotion
│ │ │ handgun_crouch_shoot_Unreal Take.rlMotion
│ │ │ handgun_crouch_take_damage_Unreal Take.rlMotion
│ │ │ handgun_crouch_throw_grenade_Unreal Take.rlMotion
│ │ │ handgun_crouch_walk_back_Unreal Take.rlMotion
│ │ │ handgun_crouch_walk_left_Unreal Take.rlMotion
│ │ │ handgun_crouch_walk_right_Unreal Take.rlMotion
│ │ │ handgun_crouch_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Guard
│ │ │ handgun_guard_idle_Unreal Take.rlMotion
│ │ │ handgun_guard_run_Unreal Take.rlMotion
│ │ │ handgun_guard_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Movement
│ │ │ handgun_combat_roll_Unreal Take.rlMotion
│ │ │ handgun_combat_run_back_Unreal Take.rlMotion
│ │ │ handgun_combat_run_left_Unreal Take.rlMotion
│ │ │ handgun_combat_run_right_Unreal Take.rlMotion
│ │ │ handgun_combat_run_Unreal Take.rlMotion
│ │ │ handgun_combat_walk_back_Unreal Take.rlMotion
│ │ │ handgun_combat_walk_left_Unreal Take.rlMotion
│ │ │ handgun_combat_walk_right_Unreal Take.rlMotion
│ │ │ handgun_combat_walk_Unreal Take.rlMotion
│ │ │ handgun_jump_1_start_Unreal Take.rlMotion
│ │ │ handgun_jump_2_air_Unreal Take.rlMotion
│ │ │ handgun_jump_3_land_Unreal Take.rlMotion
│ │ │ handgun_ladder_climb_down_Unreal Take.rlMotion
│ │ │ handgun_ladder_climb_idle_Unreal Take.rlMotion
│ │ │ handgun_ladder_climb_up_Unreal Take.rlMotion
│ │ │ handgun_sprint_Unreal Take.rlMotion
│ │ │
│ │ ├─Prone
│ │ │ handgun_prone_death_Unreal Take.rlMotion
│ │ │ handgun_prone_draw_Unreal Take.rlMotion
│ │ │ handgun_prone_goto_Unreal Take.rlMotion
│ │ │ handgun_prone_idle_Unreal Take.rlMotion
│ │ │ handgun_prone_move_Unreal Take.rlMotion
│ │ │ handgun_prone_reload_Unreal Take.rlMotion
│ │ │ handgun_prone_shoot_burst_Unreal Take.rlMotion
│ │ │ handgun_prone_shoot_Unreal Take.rlMotion
│ │ │ handgun_prone_standup_Unreal Take.rlMotion
│ │ │ handgun_prone_take_damage_Unreal Take.rlMotion
│ │ │ handgun_prone_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ └─Root_Motion
│ │ handgun_RM_combat_roll_Unreal Take.rlMotion
│ │ handgun_RM_combat_run_back_Unreal Take.rlMotion
│ │ handgun_RM_combat_run_left_Unreal Take.rlMotion
│ │ handgun_RM_combat_run_right_Unreal Take.rlMotion
│ │ handgun_RM_combat_run_Unreal Take.rlMotion
│ │ handgun_RM_combat_walk_back_Unreal Take.rlMotion
│ │ handgun_RM_combat_walk_left_Unreal Take.rlMotion
│ │ handgun_RM_combat_walk_right_Unreal Take.rlMotion
│ │ handgun_RM_combat_walk_Unreal Take.rlMotion
│ │ handgun_RM_crouch_walk_back_Unreal Take.rlMotion
│ │ handgun_RM_crouch_walk_left_Unreal Take.rlMotion
│ │ handgun_RM_crouch_walk_right_Unreal Take.rlMotion
│ │ handgun_RM_crouch_walk_Unreal Take.rlMotion
│ │ handgun_RM_guard_run_Unreal Take.rlMotion
│ │ handgun_RM_guard_walk_Unreal Take.rlMotion
│ │ handgun_RM_prone_move_Unreal Take.rlMotion
│ │ handgun_RM_sprint_Unreal Take.rlMotion
│ │
│ ├─Infantry
│ │ │ infantry_combat_draw_Unreal Take.rlMotion
│ │ │ infantry_combat_idle_Unreal Take.rlMotion
│ │ │ infantry_combat_reload_Unreal Take.rlMotion
│ │ │ infantry_combat_shoot_bolt_Unreal Take.rlMotion
│ │ │ infantry_combat_shoot_burst_Unreal Take.rlMotion
│ │ │ infantry_combat_shoot_shotgun_Unreal Take.rlMotion
│ │ │ infantry_combat_shoot_Unreal Take.rlMotion
│ │ │ infantry_death_A_Unreal Take.rlMotion
│ │ │ infantry_death_B_Unreal Take.rlMotion
│ │ │ infantry_death_C_Unreal Take.rlMotion
│ │ │ infantry_death_D_Unreal Take.rlMotion
│ │ │ infantry_death_E_Unreal Take.rlMotion
│ │ │ infantry_interact_A_Unreal Take.rlMotion
│ │ │ infantry_interact_B_Unreal Take.rlMotion
│ │ │ infantry_take_damage_Unreal Take.rlMotion
│ │ │ infantry_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ ├─Aim_Poses
│ │ │ infantry_combat_aim_down_Unreal Take.rlMotion
│ │ │ infantry_combat_aim_up_Unreal Take.rlMotion
│ │ │
│ │ ├─Crouch
│ │ │ infantry_crouch_draw_Unreal Take.rlMotion
│ │ │ infantry_crouch_idle_Unreal Take.rlMotion
│ │ │ infantry_crouch_reload_Unreal Take.rlMotion
│ │ │ infantry_crouch_shoot_bolt_Unreal Take.rlMotion
│ │ │ infantry_crouch_shoot_burst_Unreal Take.rlMotion
│ │ │ infantry_crouch_shoot_shotgun_Unreal Take.rlMotion
│ │ │ infantry_crouch_shoot_Unreal Take.rlMotion
│ │ │ infantry_crouch_take_damage_Unreal Take.rlMotion
│ │ │ infantry_crouch_throw_grenade_Unreal Take.rlMotion
│ │ │ infantry_crouch_walk_back_Unreal Take.rlMotion
│ │ │ infantry_crouch_walk_left_Unreal Take.rlMotion
│ │ │ infantry_crouch_walk_right_Unreal Take.rlMotion
│ │ │ infantry_crouch_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Guard
│ │ │ infantry_guard_idle_Unreal Take.rlMotion
│ │ │ infantry_guard_run_Unreal Take.rlMotion
│ │ │ infantry_guard_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Movement
│ │ │ infantry_combat_roll_Unreal Take.rlMotion
│ │ │ infantry_combat_run_back_Unreal Take.rlMotion
│ │ │ infantry_combat_run_left_Unreal Take.rlMotion
│ │ │ infantry_combat_run_right_Unreal Take.rlMotion
│ │ │ infantry_combat_run_Unreal Take.rlMotion
│ │ │ infantry_combat_walk_back_Unreal Take.rlMotion
│ │ │ infantry_combat_walk_left_Unreal Take.rlMotion
│ │ │ infantry_combat_walk_right_Unreal Take.rlMotion
│ │ │ infantry_combat_walk_Unreal Take.rlMotion
│ │ │ infantry_jump_1_start_Unreal Take.rlMotion
│ │ │ infantry_jump_2_air_Unreal Take.rlMotion
│ │ │ infantry_jump_3_land_Unreal Take.rlMotion
│ │ │ infantry_ladder_climb_down_Unreal Take.rlMotion
│ │ │ infantry_ladder_climb_idle_Unreal Take.rlMotion
│ │ │ infantry_ladder_climb_up_Unreal Take.rlMotion
│ │ │ infantry_sprint_Unreal Take.rlMotion
│ │ │
│ │ ├─Prone
│ │ │ infantry_prone_death_Unreal Take.rlMotion
│ │ │ infantry_prone_draw_Unreal Take.rlMotion
│ │ │ infantry_prone_goto_Unreal Take.rlMotion
│ │ │ infantry_prone_idle_Unreal Take.rlMotion
│ │ │ infantry_prone_move_Unreal Take.rlMotion
│ │ │ infantry_prone_reload_Unreal Take.rlMotion
│ │ │ infantry_prone_shoot_bolt_Unreal Take.rlMotion
│ │ │ infantry_prone_shoot_burst_Unreal Take.rlMotion
│ │ │ infantry_prone_shoot_shotgun_Unreal Take.rlMotion
│ │ │ infantry_prone_shoot_Unreal Take.rlMotion
│ │ │ infantry_prone_standup_Unreal Take.rlMotion
│ │ │ infantry_prone_take_damage_Unreal Take.rlMotion
│ │ │ infantry_prone_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ └─Root_Motion
│ │ infantry_RM_combat_roll_Unreal Take.rlMotion
│ │ infantry_RM_combat_run_back_Unreal Take.rlMotion
│ │ infantry_RM_combat_run_left_Unreal Take.rlMotion
│ │ infantry_RM_combat_run_right_Unreal Take.rlMotion
│ │ infantry_RM_combat_run_Unreal Take.rlMotion
│ │ infantry_RM_combat_walk_back_Unreal Take.rlMotion
│ │ infantry_RM_combat_walk_left_Unreal Take.rlMotion
│ │ infantry_RM_combat_walk_right_Unreal Take.rlMotion
│ │ infantry_RM_combat_walk_Unreal Take.rlMotion
│ │ infantry_RM_crouch_walk_back_Unreal Take.rlMotion
│ │ infantry_RM_crouch_walk_left_Unreal Take.rlMotion
│ │ infantry_RM_crouch_walk_right_Unreal Take.rlMotion
│ │ infantry_RM_crouch_walk_Unreal Take.rlMotion
│ │ infantry_RM_guard_run_Unreal Take.rlMotion
│ │ infantry_RM_guard_walk_Unreal Take.rlMotion
│ │ infantry_RM_prone_move_Unreal Take.rlMotion
│ │ infantry_RM_sprint_Unreal Take.rlMotion
│ │
│ ├─Knife
│ │ │ knife_combat_attack_A_Unreal Take.rlMotion
│ │ │ knife_combat_attack_B_Unreal Take.rlMotion
│ │ │ knife_combat_draw_Unreal Take.rlMotion
│ │ │ knife_combat_idle_Unreal Take.rlMotion
│ │ │ knife_death_A_Unreal Take.rlMotion
│ │ │ knife_death_B_Unreal Take.rlMotion
│ │ │ knife_death_C_Unreal Take.rlMotion
│ │ │ knife_death_D_Unreal Take.rlMotion
│ │ │ knife_death_E_Unreal Take.rlMotion
│ │ │ knife_interact_A_Unreal Take.rlMotion
│ │ │ knife_interact_B_Unreal Take.rlMotion
│ │ │ knife_take_damage_Unreal Take.rlMotion
│ │ │ knife_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ ├─Aim_Poses
│ │ │ knife_combat_aim_down_Unreal Take.rlMotion
│ │ │ knife_combat_aim_up_Unreal Take.rlMotion
│ │ │
│ │ ├─Crouch
│ │ │ knife_crouch_attack_A_Unreal Take.rlMotion
│ │ │ knife_crouch_attack_B_Unreal Take.rlMotion
│ │ │ knife_crouch_draw_Unreal Take.rlMotion
│ │ │ knife_crouch_idle_Unreal Take.rlMotion
│ │ │ knife_crouch_take_damage_Unreal Take.rlMotion
│ │ │ knife_crouch_throw_grenade_Unreal Take.rlMotion
│ │ │ knife_crouch_walk_back_Unreal Take.rlMotion
│ │ │ knife_crouch_walk_left_Unreal Take.rlMotion
│ │ │ knife_crouch_walk_right_Unreal Take.rlMotion
│ │ │ knife_crouch_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Guard
│ │ │ knife_guard_idle_Unreal Take.rlMotion
│ │ │ knife_guard_run_Unreal Take.rlMotion
│ │ │ knife_guard_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Movement
│ │ │ knife_combat_roll_Unreal Take.rlMotion
│ │ │ knife_combat_run_back_Unreal Take.rlMotion
│ │ │ knife_combat_run_left_Unreal Take.rlMotion
│ │ │ knife_combat_run_right_Unreal Take.rlMotion
│ │ │ knife_combat_run_Unreal Take.rlMotion
│ │ │ knife_combat_walk_back_Unreal Take.rlMotion
│ │ │ knife_combat_walk_left_Unreal Take.rlMotion
│ │ │ knife_combat_walk_right_Unreal Take.rlMotion
│ │ │ knife_combat_walk_Unreal Take.rlMotion
│ │ │ knife_jump_1_start_Unreal Take.rlMotion
│ │ │ knife_jump_2_air_Unreal Take.rlMotion
│ │ │ knife_jump_3_land_Unreal Take.rlMotion
│ │ │ knife_ladder_climb_down_Unreal Take.rlMotion
│ │ │ knife_ladder_climb_idle_Unreal Take.rlMotion
│ │ │ knife_ladder_climb_up_Unreal Take.rlMotion
│ │ │ knife_sprint_Unreal Take.rlMotion
│ │ │
│ │ ├─Prone
│ │ │ knife_prone_attack_Unreal Take.rlMotion
│ │ │ knife_prone_death_Unreal Take.rlMotion
│ │ │ knife_prone_draw_Unreal Take.rlMotion
│ │ │ knife_prone_goto_Unreal Take.rlMotion
│ │ │ knife_prone_idle_Unreal Take.rlMotion
│ │ │ knife_prone_move_Unreal Take.rlMotion
│ │ │ knife_prone_standup_Unreal Take.rlMotion
│ │ │ knife_prone_take_damage_Unreal Take.rlMotion
│ │ │ knife_prone_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ └─Root_Motion
│ │ knife_RM_combat_roll_Unreal Take.rlMotion
│ │ knife_RM_combat_run_back_Unreal Take.rlMotion
│ │ knife_RM_combat_run_left_Unreal Take.rlMotion
│ │ knife_RM_combat_run_right_Unreal Take.rlMotion
│ │ knife_RM_combat_run_Unreal Take.rlMotion
│ │ knife_RM_combat_walk_back_Unreal Take.rlMotion
│ │ knife_RM_combat_walk_left_Unreal Take.rlMotion
│ │ knife_RM_combat_walk_right_Unreal Take.rlMotion
│ │ knife_RM_combat_walk_Unreal Take.rlMotion
│ │ knife_RM_crouch_walk_back_Unreal Take.rlMotion
│ │ knife_RM_crouch_walk_left_Unreal Take.rlMotion
│ │ knife_RM_crouch_walk_right_Unreal Take.rlMotion
│ │ knife_RM_crouch_walk_Unreal Take.rlMotion
│ │ knife_RM_guard_run_Unreal Take.rlMotion
│ │ knife_RM_guard_walk_Unreal Take.rlMotion
│ │ knife_RM_prone_move_Unreal Take.rlMotion
│ │ knife_RM_sprint_Unreal Take.rlMotion
│ │
│ ├─Machinegun
│ │ │ machinegun_combat_draw_Unreal Take.rlMotion
│ │ │ machinegun_combat_idle_Unreal Take.rlMotion
│ │ │ machinegun_combat_reload_Unreal Take.rlMotion
│ │ │ machinegun_combat_shoot_burst_Unreal Take.rlMotion
│ │ │ machinegun_combat_shoot_loop_Unreal Take.rlMotion
│ │ │ machinegun_combat_shoot_Unreal Take.rlMotion
│ │ │ machinegun_death_A_Unreal Take.rlMotion
│ │ │ machinegun_death_B_Unreal Take.rlMotion
│ │ │ machinegun_death_C_Unreal Take.rlMotion
│ │ │ machinegun_death_D_Unreal Take.rlMotion
│ │ │ machinegun_death_E_Unreal Take.rlMotion
│ │ │ machinegun_interact_A_Unreal Take.rlMotion
│ │ │ machinegun_interact_B_Unreal Take.rlMotion
│ │ │ machinegun_take_damage_Unreal Take.rlMotion
│ │ │ machinegun_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ ├─Aim_Poses
│ │ │ machinegun_combat_aim_down_Unreal Take.rlMotion
│ │ │ machinegun_combat_aim_up_Unreal Take.rlMotion
│ │ │
│ │ ├─Crouch
│ │ │ machinegun_crouch_draw_Unreal Take.rlMotion
│ │ │ machinegun_crouch_idle_Unreal Take.rlMotion
│ │ │ machinegun_crouch_reload_Unreal Take.rlMotion
│ │ │ machinegun_crouch_shoot_burst_Unreal Take.rlMotion
│ │ │ machinegun_crouch_shoot_loop_Unreal Take.rlMotion
│ │ │ machinegun_crouch_shoot_Unreal Take.rlMotion
│ │ │ machinegun_crouch_take_damage_Unreal Take.rlMotion
│ │ │ machinegun_crouch_throw_grenade_Unreal Take.rlMotion
│ │ │ machinegun_crouch_walk_back_Unreal Take.rlMotion
│ │ │ machinegun_crouch_walk_left_Unreal Take.rlMotion
│ │ │ machinegun_crouch_walk_right_Unreal Take.rlMotion
│ │ │ machinegun_crouch_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Guard
│ │ │ machinegun_guard_idle_Unreal Take.rlMotion
│ │ │ machinegun_guard_run_Unreal Take.rlMotion
│ │ │ machinegun_guard_walk_Unreal Take.rlMotion
│ │ │
│ │ ├─Movement
│ │ │ machinegun_combat_roll_Unreal Take.rlMotion
│ │ │ machinegun_combat_run_back_Unreal Take.rlMotion
│ │ │ machinegun_combat_run_left_Unreal Take.rlMotion
│ │ │ machinegun_combat_run_right_Unreal Take.rlMotion
│ │ │ machinegun_combat_run_Unreal Take.rlMotion
│ │ │ machinegun_combat_walk_back_Unreal Take.rlMotion
│ │ │ machinegun_combat_walk_left_Unreal Take.rlMotion
│ │ │ machinegun_combat_walk_right_Unreal Take.rlMotion
│ │ │ machinegun_combat_walk_Unreal Take.rlMotion
│ │ │ machinegun_jump_1_start_Unreal Take.rlMotion
│ │ │ machinegun_jump_2_air_Unreal Take.rlMotion
│ │ │ machinegun_jump_3_land_Unreal Take.rlMotion
│ │ │ machinegun_ladder_climb_down_Unreal Take.rlMotion
│ │ │ machinegun_ladder_climb_idle_Unreal Take.rlMotion
│ │ │ machinegun_ladder_climb_up_Unreal Take.rlMotion
│ │ │ machinegun_sprint_Unreal Take.rlMotion
│ │ │
│ │ ├─Prone
│ │ │ machinegun_prone_death_Unreal Take.rlMotion
│ │ │ machinegun_prone_draw_Unreal Take.rlMotion
│ │ │ machinegun_prone_goto_Unreal Take.rlMotion
│ │ │ machinegun_prone_idle_Unreal Take.rlMotion
│ │ │ machinegun_prone_move_Unreal Take.rlMotion
│ │ │ machinegun_prone_reload_Unreal Take.rlMotion
│ │ │ machinegun_prone_shoot_burst_Unreal Take.rlMotion
│ │ │ machinegun_prone_shoot_loop_Unreal Take.rlMotion
│ │ │ machinegun_prone_shoot_Unreal Take.rlMotion
│ │ │ machinegun_prone_standup_Unreal Take.rlMotion
│ │ │ machinegun_prone_take_damage_Unreal Take.rlMotion
│ │ │ machinegun_prone_throw_grenade_Unreal Take.rlMotion
│ │ │
│ │ └─Root_Motion
│ │ machinegun_RM_combat_roll_Unreal Take.rlMotion
│ │ machinegun_RM_combat_run_back_Unreal Take.rlMotion
│ │ machinegun_RM_combat_run_left_Unreal Take.rlMotion
│ │ machinegun_RM_combat_run_right_Unreal Take.rlMotion
│ │ machinegun_RM_combat_run_Unreal Take.rlMotion
│ │ machinegun_RM_combat_walk_back_Unreal Take.rlMotion
│ │ machinegun_RM_combat_walk_left_Unreal Take.rlMotion
│ │ machinegun_RM_combat_walk_right_Unreal Take.rlMotion
│ │ machinegun_RM_combat_walk_Unreal Take.rlMotion
│ │ machinegun_RM_crouch_walk_back_Unreal Take.rlMotion
│ │ machinegun_RM_crouch_walk_left_Unreal Take.rlMotion
│ │ machinegun_RM_crouch_walk_right_Unreal Take.rlMotion
│ │ machinegun_RM_crouch_walk_Unreal Take.rlMotion
│ │ machinegun_RM_guard_run_Unreal Take.rlMotion
│ │ machinegun_RM_guard_walk_Unreal Take.rlMotion
│ │ machinegun_RM_prone_move_Unreal Take.rlMotion
│ │ machinegun_RM_sprint_Unreal Take.rlMotion
│ │
│ └─RocketLauncher
│ │ rocketlauncher_combat_draw_Unreal Take.rlMotion
│ │ rocketlauncher_combat_idle_Unreal Take.rlMotion
│ │ rocketlauncher_combat_reload_Unreal Take.rlMotion
│ │ rocketlauncher_combat_shoot_Unreal Take.rlMotion
│ │ rocketlauncher_death_A_Unreal Take.rlMotion
│ │ rocketlauncher_death_B_Unreal Take.rlMotion
│ │ rocketlauncher_death_C_Unreal Take.rlMotion
│ │ rocketlauncher_interact_A_Unreal Take.rlMotion
│ │ rocketlauncher_interact_B_Unreal Take.rlMotion
│ │ rocketlauncher_take_damage_Unreal Take.rlMotion
│ │ rocketlauncher_throw_grenade_Unreal Take.rlMotion
│ │
│ ├─Aim_Poses
│ │ rocketlauncher_combat_aim_down_Unreal Take.rlMotion
│ │ rocketlauncher_combat_aim_up_Unreal Take.rlMotion
│ │
│ ├─Crouch
│ │ rocketlauncher_crouch_draw_Unreal Take.rlMotion
│ │ rocketlauncher_crouch_idle_Unreal Take.rlMotion
│ │ rocketlauncher_crouch_reload_Unreal Take.rlMotion
│ │ rocketlauncher_crouch_shoot_Unreal Take.rlMotion
│ │ rocketlauncher_crouch_take_damage_Unreal Take.rlMotion
│ │ rocketlauncher_crouch_throw_grenade_Unreal Take.rlMotion
│ │ rocketlauncher_crouch_walk_back_Unreal Take.rlMotion
│ │ rocketlauncher_crouch_walk_left_Unreal Take.rlMotion
│ │ rocketlauncher_crouch_walk_right_Unreal Take.rlMotion
│ │ rocketlauncher_crouch_walk_Unreal Take.rlMotion
│ │
│ ├─Guard
│ │ rocketlauncher_guard_idle_Unreal Take.rlMotion
│ │ rocketlauncher_guard_run_Unreal Take.rlMotion
│ │ rocketlauncher_guard_walk_Unreal Take.rlMotion
│ │
│ ├─Movement
│ │ rocketlauncher_combat_roll_Unreal Take.rlMotion
│ │ rocketlauncher_combat_run_back_Unreal Take.rlMotion
│ │ rocketlauncher_combat_run_left_Unreal Take.rlMotion
│ │ rocketlauncher_combat_run_right_Unreal Take.rlMotion
│ │ rocketlauncher_combat_run_Unreal Take.rlMotion
│ │ rocketlauncher_combat_walk_back_Unreal Take.rlMotion
│ │ rocketlauncher_combat_walk_left_Unreal Take.rlMotion
│ │ rocketlauncher_combat_walk_right_Unreal Take.rlMotion
│ │ rocketlauncher_combat_walk_Unreal Take.rlMotion
│ │ rocketlauncher_jump_1_start_Unreal Take.rlMotion
│ │ rocketlauncher_jump_2_air_Unreal Take.rlMotion
│ │ rocketlauncher_jump_3_land_Unreal Take.rlMotion
│ │ rocketlauncher_ladder_climb_down_Unreal Take.rlMotion
│ │ rocketlauncher_ladder_climb_idle_Unreal Take.rlMotion
│ │ rocketlauncher_ladder_climb_up_Unreal Take.rlMotion
│ │ rocketlauncher_sprint_Unreal Take.rlMotion
│ │
│ ├─Prone
│ │ rocketlauncher_prone_death_Unreal Take.rlMotion
│ │ rocketlauncher_prone_draw_Unreal Take.rlMotion
│ │ rocketlauncher_prone_goto_Unreal Take.rlMotion
│ │ rocketlauncher_prone_idle_Unreal Take.rlMotion
│ │ rocketlauncher_prone_move_Unreal Take.rlMotion
│ │ rocketlauncher_prone_reload_Unreal Take.rlMotion
│ │ rocketlauncher_prone_shoot_Unreal Take.rlMotion
│ │ rocketlauncher_prone_standup_Unreal Take.rlMotion
│ │ rocketlauncher_prone_take_damage_Unreal Take.rlMotion
│ │ rocketlauncher_prone_throw_grenade_Unreal Take.rlMotion
│ │
│ └─Root_Motion
│ rocketlauncher_RM_combat_roll_Unreal Take.rlMotion
│ rocketlauncher_RM_combat_run_back_Unreal Take.rlMotion
│ rocketlauncher_RM_combat_run_left_Unreal Take.rlMotion
│ rocketlauncher_RM_combat_run_right_Unreal Take.rlMotion
│ rocketlauncher_RM_combat_run_Unreal Take.rlMotion
│ rocketlauncher_RM_combat_walk_back_Unreal Take.rlMotion
│ rocketlauncher_RM_combat_walk_left_Unreal Take.rlMotion
│ rocketlauncher_RM_combat_walk_right_Unreal Take.rlMotion
│ rocketlauncher_RM_combat_walk_Unreal Take.rlMotion
│ rocketlauncher_RM_crouch_walk_back_Unreal Take.rlMotion
│ rocketlauncher_RM_crouch_walk_left_Unreal Take.rlMotion
│ rocketlauncher_RM_crouch_walk_right_Unreal Take.rlMotion
│ rocketlauncher_RM_crouch_walk_Unreal Take.rlMotion
│ rocketlauncher_RM_guard_run_Unreal Take.rlMotion
│ rocketlauncher_RM_guard_walk_Unreal Take.rlMotion
│ rocketlauncher_RM_prone_move_Unreal Take.rlMotion
│ rocketlauncher_RM_sprint_Unreal Take.rlMotion
│
├─Characters_Prebuilt
│ SK_Armies_Engineer.iAvatar
│ SK_Armies_OffDuty.iAvatar
│ SK_Armies_Officer.iAvatar
│ SK_Armies_Recon_A.iAvatar
│ SK_Armies_Recon_B.iAvatar
│ SK_Armies_Sniper_A.iAvatar
│ SK_Armies_Sniper_B.iAvatar
│ SK_Armies_Soldier_A.iAvatar
│ SK_Armies_Soldier_B.iAvatar
│ SK_Armies_Soldier_C.iAvatar
│ SK_SpecOps_Officer.iAvatar
│ SK_SpecOps_Recon_A.iAvatar
│ SK_SpecOps_Recon_B.iAvatar
│ SK_SpecOps_Recon_C.iAvatar
│ SK_SpecOps_Sniper_A.iAvatar
│ SK_SpecOps_Sniper_B.iAvatar
│ SK_SpecOps_Soldier_A.iAvatar
│ SK_SpecOps_Soldier_B.iAvatar
│ SK_SpecOps_Soldier_C.iAvatar
│ SK_SpecOps_Support.iAvatar
│
└─Weapons
│ SM_ak12.iProp
│ SM_ak12_drum_mag.iProp
│ SM_ak12_gl.iProp
│ SM_aug.iProp
│ SM_awp.iProp
│ SM_barret.iProp
│ SM_beretta92.iProp
│ SM_f2000.iProp
│ SM_f2000_scoped.iProp
│ SM_famas.iProp
│ SM_g36c.iProp
│ SM_g36e.iProp
│ SM_g36k.iProp
│ SM_galil.iProp
│ SM_hk433.iProp
│ SM_javelin.iProp
│ SM_knife.iProp
│ SM_L85.iProp
│ SM_m110.iProp
│ SM_m16.iProp
│ SM_m16_GL.iProp
│ SM_m16_tac.iProp
│ SM_m21.iProp
│ SM_m249.iProp
│ SM_m3.iProp
│ SM_m4.iProp
│ SM_m4_GL.iProp
│ SM_m4_tac.iProp
│ SM_mp5.iProp
│ SM_mp5_silenced.iProp
│ SM_mp5_tac.iProp
│ SM_mp7.iProp
│ SM_p90.iProp
│ SM_scar.iProp
│ SM_smaw.iProp
│ SM_tavor.iProp
│ SM_type97.iProp
│ SM_ump45.iProp
│ SM_usp.iProp
│ SM_usp_sil.iProp
│ SM_usp_socom.iProp
│ SM_xm1014.iProp
│
└─Extras
SM_grenadelauncher_ak.iProp
SM_grenadelauncher_m4.iProp
SM_grenade_flashbang.iProp
SM_grenade_frag.iProp
SM_grenade_incendiary.iProp
SM_grenade_smoke.iProp
SM_projectile_launcher_grenade.iProp
SM_projectile_rocket.iProp
SM_shell_pistol.iProp
SM_shell_rifle.iProp
SM_shell_shotgun.iProp
SM_sight_acog_A.iProp
SM_sight_acog_B.iProp
SM_sight_holographic.iProp
SM_sight_red_dot.iProp
SM_sight_scope.iProp
SM_silencer.iProp
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