文件列表
└─Horse Riding Taming Kit UE4_24 iClone7_72
│ Obstacle.iProp
│ Reins-Bridle.iProp
│ Saddle.iProp
│ SaddleCloth.iProp
│ Saddle_and_Reins.iProp
│ SM_AssetPlatform.iProp
│
├─Horse alternative texture
│ Horse_Base_LOD1.iAvatar
│ Horse_Full.iAvatar
│ Horse_Full.iProp
│ Horse_Rig_Bite_Attack_Hand_Unreal Take.rlMotion
│ Horse_Rig_Bite_Attack_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_1_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_1_Left_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_1_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_1_Right_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_1_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_2_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_2_Left_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_2_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_2_Right_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_2_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_3_Simple_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_3_Simple_Left_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_3_Simple_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_3_Simple_Right_Unreal Take.rlMotion
│ Horse_Rig_Canter_Type_3_Simple_Unreal Take.rlMotion
│ Horse_Rig_Feeding_End_Interrupted_Unreal Take.rlMotion
│ Horse_Rig_Feeding_End_Unreal Take.rlMotion
│ Horse_Rig_Feeding_Loop_Unreal Take.rlMotion
│ Horse_Rig_Feeding_Start_Unreal Take.rlMotion
│ Horse_Rig_FootholdsWithoutRider_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_1_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_1_Left_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_1_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_1_Right_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_1_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_2_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_2_Left_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_2_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_2_Right_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_2_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_3_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_3_Left_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_3_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_3_Right_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_3_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_4_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_4_Left_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_4_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_4_Right_Unreal Take.rlMotion
│ Horse_Rig_Gallop_Type_4_Unreal Take.rlMotion
│ Horse_Rig_Idle_HeadShaking_Easy_Unreal Take.rlMotion
│ Horse_Rig_Idle_HeadShaking_Unreal Take.rlMotion
│ Horse_Rig_Idle_Heavy_Breathing_Unreal Take.rlMotion
│ Horse_Rig_Idle_LookAround_Unreal Take.rlMotion
│ Horse_Rig_Idle_Mounting_Rise_NoFootholds_Unreal Take.rlMotion
│ Horse_Rig_Idle_Mounting_Rise_Unreal Take.rlMotion
│ Horse_Rig_Idle_Mounting_Unreal Take.rlMotion
│ Horse_Rig_Idle_Scratching_ground_Unreal Take.rlMotion
│ Horse_Rig_Idle_Tail_Wave_Unreal Take.rlMotion
│ Horse_Rig_Idle_Type_1_Unreal Take.rlMotion
│ Horse_Rig_Idle_Type_2_Unreal Take.rlMotion
│ Horse_Rig_Jump_End_Unreal Take.rlMotion
│ Horse_Rig_Jump_Loop_Unreal Take.rlMotion
│ Horse_Rig_Jump_Start_Unreal Take.rlMotion
│ Horse_Rig_Look_Down_Unreal Take.rlMotion
│ Horse_Rig_Look_Forward_Unreal Take.rlMotion
│ Horse_Rig_Look_LeftDown_Unreal Take.rlMotion
│ Horse_Rig_Look_LeftUp_Unreal Take.rlMotion
│ Horse_Rig_Look_Left_Unreal Take.rlMotion
│ Horse_Rig_Look_RightDown_Unreal Take.rlMotion
│ Horse_Rig_Look_RightUp_Unreal Take.rlMotion
│ Horse_Rig_Look_Right_Unreal Take.rlMotion
│ Horse_Rig_Look_Up_Unreal Take.rlMotion
│ Horse_Rig_Lying_Hit_and_Death_Unreal Take.rlMotion
│ Horse_Rig_Lying_Hit_Unreal Take.rlMotion
│ Horse_Rig_Lying_Idle_Unreal Take.rlMotion
│ Horse_Rig_Lying_Open_Mouth_Unreal Take.rlMotion
│ Horse_Rig_Lying_to_Sitting_Unreal Take.rlMotion
│ Horse_Rig_ReinsWithoutRider_Unreal Take.rlMotion
│ Horse_Rig_Rise_Kick_Attack_Unreal Take.rlMotion
│ Horse_Rig_Rise_Unreal Take.rlMotion
│ Horse_Rig_Sitting_Hit_Unreal Take.rlMotion
│ Horse_Rig_Sitting_Idle_Unreal Take.rlMotion
│ Horse_Rig_Sitting_to_Lying_Unreal Take.rlMotion
│ Horse_Rig_Sitting_to_Standing_Unreal Take.rlMotion
│ Horse_Rig_Standing_Hit_And_Death_Unreal Take.rlMotion
│ Horse_Rig_Standing_Hit_Unreal Take.rlMotion
│ Horse_Rig_Standing_on_back_legs_Unreal Take.rlMotion
│ Horse_Rig_Standing_to_Sitting_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_1_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_1_Left_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_1_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_1_Right_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_1_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_2_High_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_2_High_Left_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_2_High_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_2_High_Right_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_2_High_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_3_Short_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_3_Short_Left_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_3_Short_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_3_Short_Right_Unreal Take.rlMotion
│ Horse_Rig_Trot_Type_3_Short_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_1_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_1_Left_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_1_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_1_Right_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_1_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_2_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_2_Left_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_2_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_2_Right_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_2_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_3_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_3_Left_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_3_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_3_Right_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_3_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_4_Heavy_Leftmax_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_4_Heavy_Left_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_4_Heavy_Rightmax_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_4_Heavy_Right_Unreal Take.rlMotion
│ Horse_Rig_Walk_Type_4_Heavy_Unreal Take.rlMotion
│
├─Horseman
│ HorsemanBitten_Unreal Take.rlMotion
│ HorsemanGetUp_Unreal Take.rlMotion
│ HorsemanKicked_Unreal Take.rlMotion
│ HorsemanMounting_Fall_Left_Side_Unreal Take.rlMotion
│ HorsemanMounting_Fall_Right_Side_Unreal Take.rlMotion
│ HorsemanMounting_Left_Side_Unreal Take.rlMotion
│ HorsemanMounting_Right_Side_Unreal Take.rlMotion
│ HorsemanOneStep_Unreal Take.rlMotion
│ HorsemanUnmounting_Left_Side_Unreal Take.rlMotion
│ HorsemanUnmounting_Right_Side_Unreal Take.rlMotion
│ HorsemanWhistle_Unreal Take.rlMotion
│ Mounting_Fall_Right_Side_Unreal Take.rlMotion
│
└─texture
T_Footholds_Dif.TGA
T_Footholds_Roughness.TGA
T_Footholds_SM.TGA
T_Hair_BlackStraw_Dif.TGA
T_Hair_Black_Dif.TGA
T_Hair_Healthy_Dif.TGA
T_Hair_Healthy_N.TGA
T_Hair_Healthy_Occ.TGA
T_Hair_Healthy_SM.TGA
T_Horse_Black-White_Dif.TGA
T_Horse_Black_Dif.TGA
T_Horse_Brown-White_Dif.TGA
T_Horse_Brown_1_Dif.TGA
T_Horse_Brown_2_Dif.TGA
T_Horse_Eye_Dif.TGA
T_Horse_Eye_Roughness.TGA
T_Horse_Gray-White-WithSpots_Dif.TGA
T_Horse_Hair_Roughness.TGA
T_Horse_Hair_SM.TGA
T_Horse_NM_1.TGA
T_Horse_Orange_Dif.TGA
T_Horse_Roughness.TGA
T_Horse_SM_1.TGA
T_Horse_SM_2.TGA
T_Horse_Teeth_Dif.TGA
T_Horse_Teeth_Roughness.TGA
T_Horse_Tongue_Dif.TGA
T_Horse_Tongue_Roughness.TGA
T_Horse_White_Dif.TGA
T_Reins_LeatherBlack_Dif.TGA
T_Reins_LeatherBrown_Dif.TGA
T_Reins_Roughness.TGA
T_Reins_SM.TGA
T_Saddle_Brown_Dif.TGA
T_Saddle_Cloth_Black_Dif.TGA
T_Saddle_Cloth_Black_Roughness.TGA
T_Saddle_Cloth_SM.TGA
T_Saddle_Cloth_White_Dif.TGA
T_Saddle_Cloth_White_Roughness.TGA
T_Saddle_Roughness.TGA
T_Saddle_SM.TGA
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